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  1. #1
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Actually this kinda come up in my ls the other day. We were talking about fighting a HUGE marmot as something kind of silly/different. Then I thought "Why not?". This would be almost a total rip off D2, but have a hidden marmot counter for each server. As you kill marmots the counter goes up and once it hits a certain number(or the more you kill after a certain number, an increased chance) you have this huge marmot spawn randomly in the areas around Grid, Uldah, or LL. Make it like a king marmot that's pissed off you've killed all the little ones. Personally I think this would be fun. You'd probably have a bunch of noobs yellin when it popped(why not have it pop in lowbie areas? lol) making it even more comical. You could even go as far as to have it pop after the death of a marmot in the same spot. This would lead to people xping for their first time, killing a rank 1 mob, and having a rank 50+ mob pop killing them. Kinda like my first time playing fallout 3, getting out of vault for the first time and running into a deathclaw.
    (0)

  2. #2
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by CrstyCaptin View Post
    Actually this kinda come up in my ls the other day. We were talking about fighting a HUGE marmot as something kind of silly/different. Then I thought "Why not?". This would be almost a total rip off D2, but have a hidden marmot counter for each server. As you kill marmots the counter goes up and once it hits a certain number(or the more you kill after a certain number, an increased chance) you have this huge marmot spawn randomly in the areas around Grid, Uldah, or LL. Make it like a king marmot that's pissed off you've killed all the little ones. Personally I think this would be fun. You'd probably have a bunch of noobs yellin when it popped(why not have it pop in lowbie areas? lol) making it even more comical. You could even go as far as to have it pop after the death of a marmot in the same spot. This would lead to people xping for their first time, killing a rank 1 mob, and having a rank 50+ mob pop killing them. Kinda like my first time playing fallout 3, getting out of vault for the first time and running into a deathclaw.
    Might work for Dodos (dodo with a mohawk?) since they seem to be a XIV mascot of sorts, like how Mandragoras and goblins were for XI.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CrstyCaptin View Post
    Actually this kinda come up in my ls the other day. We were talking about fighting a HUGE marmot as something kind of silly/different. Then I thought "Why not?". This would be almost a total rip off D2, but have a hidden marmot counter for each server. As you kill marmots the counter goes up and once it hits a certain number(or the more you kill after a certain number, an increased chance) you have this huge marmot spawn randomly in the areas around Grid, Uldah, or LL. Make it like a king marmot that's pissed off you've killed all the little ones. Personally I think this would be fun. You'd probably have a bunch of noobs yellin when it popped(why not have it pop in lowbie areas? lol) making it even more comical. You could even go as far as to have it pop after the death of a marmot in the same spot. This would lead to people xping for their first time, killing a rank 1 mob, and having a rank 50+ mob pop killing them. Kinda like my first time playing fallout 3, getting out of vault for the first time and running into a deathclaw.
    Yeah, some sort of counter system might work. Basically, I'm envisioning the experience to go something like this:

    A party enters some area and starts killing the mobs there for SP, or for item drops. Since killing the same things over and over can be a little boring, once in a while, a boss pack spawns that is harder to kill but has greater rewards. This would break up the tedium and introduce some dynamic content into a player's routine.
    (0)

  4. #4
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rentahamster View Post
    Yeah, some sort of counter system might work. Basically, I'm envisioning the experience to go something like this:

    A party enters some area and starts killing the mobs there for SP, or for item drops. Since killing the same things over and over can be a little boring, once in a while, a boss pack spawns that is harder to kill but has greater rewards. This would break up the tedium and introduce some dynamic content into a player's routine.
    AKA beastmen. Which totally suck because we found that players didn't like it and actually avoided it. It's all fun and games, as long as no one loses as they say.

    I don't want to be randomly "dead" or wasting valuable time going along my route because of some code in the game to make it more "fun".

    That's what started the whole sneak/invisible craze as well as camps in FF11. People didn't want to deal with stupid over powered pests...like Guivre. Though it was fun if a party got snacked on by her once in a blue moon...rarely.
    (0)

  5. #5
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by kukurumei View Post
    AKA beastmen. Which totally suck because we found that players didn't like it and actually avoided it. It's all fun and games, as long as no one loses as they say.
    Huh? Beastmen don't work that way.

    Quote Originally Posted by kukurumei View Post
    I don't want to be randomly "dead" or wasting valuable time going along my route because of some code in the game to make it more "fun".

    That's what started the whole sneak/invisible craze as well as camps in FF11. People didn't want to deal with stupid over powered pests...like Guivre. Though it was fun if a party got snacked on by her once in a blue moon...rarely.
    The system I described above in no way fosters the scenario you just wrote about.
    (0)

  6. #6
    Player
    Lienn's Avatar
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    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I suggested a similar idea at newspaper/tribune topic...i think its a valid idea for this topic aswell. Roaming monsters that can change areas completely in a weekly basis.
    (0)

  7. #7
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    More trouble then it's worth. Maybe when they have the laundry list done, and go back. "Randomizing" is never randomized.

    Randomized = buggy and no fun because it's unfair
    loaded randomize = possible if done right

    It takes a lot of effort and QA to do the latter.
    (0)

  8. #8
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I wouldnt mind if you ran into a same rank beastman ambush solo or in a party every once in a while on the field. Or a timed spawn mini-boss in a dungeon, unique to that dungeon. A guardian of sorts.

    Either way, if I get k.o.'d, it just makes me want to get back up and try harder the next time, especially if there isnt some huge substantial devastating loss.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #9
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    i totally agree with this post i would like to fight enemy patrols and have escort quest were you need to fight your way trough, and rescue missions in some enemy camps or fortress, having great rewards like factions points, gil, and whatever they can think of
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    I think it could be taken a step further to reduce camping itself.

    Any time you start killing a particular amount of mobs, "elite"-esque mobs start spawning that are the same level but are much tougher. As you kill more, they become stronger and turn into "hero" and eventually "legendary" mobs (and thus spawning what we know as NMs).
    (0)

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