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  1. #5
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Herrstarr View Post
    Dungeon exp is fine, fate exp is just to good/easy to obtain ^^, DPS get stuck in queue for ages (No tanks/healz!) so they just spam fate, soon every1 spamming fate, no1 for dungeon

    Hopefully they address this, cut fate exp by 50%! Would be nice, leveling is to fast in this game I feel, it took me only few days to hit cap from fresh, I really enjoy this game, trying hard not to burn out
    Good god no. I was already annoyed as it is when I found out that I'd have to level from 46-49 with absolutely no main or side story content of any kind, short of a single dungeon. Doing the math, I'd have to do over 100 fates with the experience rates as they are now. It's already done all that's possible to completely kill any sense of pacing the story might possibly have, let's not make it worse (Oh, Baron, we have this incredibly urgent mission to address that concerns the fate of the entire world! ...get back to us in a week). Besides, up to level 50 is supposed to be an introduction to the classes and the game. Doubling the hours needed to grind isn't going to do anything for that.

    Making the dungeons give decent experience/monetary rewards would do a lot to encourage repeated dungeon runs, which would act as great practice for people to learn the roles of their class.

    The reason DPS have long queues is because everyone and their dog ends up playing DPS. It's the easiest role to play, it has the most easily observable rewards, and there's not nearly as much pressure upon you to perform.
    Gutting fates would do nothing to improve the situation, it's a problem that has existed in every single MMO, and will continue to exist in every single role-based MMO in the future.
    (4)
    Last edited by Kiteless; 09-07-2013 at 03:02 PM.

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