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  1. #3
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    I'm running into this also, what I believe is the cause is that each slot has a maximum rating for anyone one stat based off the slot and the level of the item and possibly the stat itself.

    Such as a level 40 hat might have a max mind stat of 10 and a level 30 hat might have a max mind stat of 7. So with a +3 mind materia you might get these two situations:

    1. level 40 hat with base 10 mind + 3 mind materia = Warning with a +0 gain
    2. level 40 hat with base 8 mind + 3 mind materia = Warning with a +2 gain
    3. level 30 hat with base 4 mind + 3 mind materia = No warning and full +3 gain

    *Note that the above numbers are only an example and do not reflect the actual values in game at all.

    I haven't done any hard research on this, I only noticed that when slotting determination. I got the warning on 25 glad legs, which already have 5 determination, but was able to slot 3 of them into the level 25 glad chest, which has no base determination.

    Per this post this seems to be the cause:
    http://forum.square-enix.com/ffxiv/t...Level-70-armor.

    So each stat has a cap on an item based on the item slot, the item level, and the actual stat(Spell speed vs int). The base stats on an item before melding count towards this cap.
    (1)
    Last edited by CianaIezuborn; 09-09-2013 at 11:42 PM.