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  1. #11
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    Quote Originally Posted by Zenaku View Post
    Mobs that are 50+ are to fight in partys even FFXI had mobs that where 75+ you needed a full party and good set up to fight. So yes we still need them but they should lower the level down to meet the party size maybe 60-80 would do.
    Not at the start of FFXI, the highest level mobs in the game at release when the cap was 50 were Roc, Serket, Simurgh and those were roughly level 62-65 needing a full alliance to kill. I could understand that because those were HNM designed for 18 players.

    A full party of 50's would get 1 shot by a level 96 mob in XIV. You can safely take mobs 10-12 levels higher than you even solo in XIV(depending on mob type). Anything above 12 levels would be a tough stretch, level correction/damage calculations start getting really whacky when mob difference is atleast 20 levels higher. I saw a level 78 clipper crap hit a level 48 conj for 1732 damage, 1 shotting him, I don't suspect 2 levels would have made any difference.
    (0)
    Last edited by Burn; 04-26-2011 at 02:57 AM.

  2. #12
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Burn View Post
    Not at the start of FFXI, the highest level mobs in the game at release when the cap was 50 were Roc, Serket, Simurgh and those were roughly level 62-65 needing a full alliance to kill. I could understand that because those were HNM designed for 18 players.

    A full party of 50's would get 1 shot by a level 96 mob in XIV. You can safely take mobs 10-12 levels higher than you even solo in XIV(depending on mob type). Anything above 12 levels would be a tough stretch, level correction/damage calculations start getting really whacky when mob difference is atleast 20 levels higher. I saw a level 78 clipper crap hit a level 48 conj for 1732 damage, 1 shotting him, I don't suspect 2 levels would have made any difference.
    Those Red Clipper Crabs are beasts >.> it was hard enough to tank them in a group of 6. That same group I was in tried a Storm Biast. INSTANT wipeout. Once you out-rank normal NM, its pretty hard to get killed by them solo (Not including da goblin, broken encounter >.>)
    (1)
    Last edited by Reika; 04-26-2011 at 03:05 AM.

  3. #13
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Burn View Post
    Not at the start of FFXI, the highest level mobs in the game at release when the cap was 50 were Roc, Serket, Simurgh and those were roughly level 62-65 needing a full alliance to kill. I could understand that because those were HNM designed for 18 players.

    A full party of 50's would get 1 shot by a level 96 mob in XIV. You can safely take mobs 10-12 levels higher than you even solo in XIV(depending on mob type). Anything above 12 levels would be a tough stretch, level correction/damage calculations start getting really whacky when mob difference is atleast 20 levels higher. I saw a level 78 clipper crap hit a level 48 conj for 1732 damage, 1 shotting him, I don't suspect 2 levels would have made any difference.
    Not all.. but there are some high level MOBs (R75-79 Maned Wyrmhound for instance) that can be taken down by a group of 8 Rank 50's with a little strategy. A lot less HP than Uraeus and hit for about the same.... Thats the highest I've seen that can be legitimately killed.
    (0)

  4. #14
    Player
    Altaeiu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    El Sa
    World
    Malboro
    Main Class
    Dragoon Lv 70
    They are to keep people out of certain areas or to make it more challenging to get there. Also for future use when the level cap increases.
    (0)

  5. #15
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    My linkshell and I have killed lvl 98 mobs in a party of 8. They're not all that strong, honestly.
    To answer your question:
    To give us something to do during times of absolute boredom.
    (1)

  6. #16
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Y u lie! those 98 monsters will hit a full on tank for more HP than it has lol.
    (2)

  7. #17
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    No, I don't lie.
    We killed lvl 98 goblins without relying on a punishing barb zombie tactic.
    We also killed the 83 Basilisks with 3 people.
    (2)

  8. #18
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Oh, zombie tactic....
    (0)

  9. #19
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I said without using a zombie tactic.
    (1)

  10. #20
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Ok, I will go engage one of those r98 monsters. and if it hits me for more than 2076 damage, im callin you out. I have already heard of the rainbow Basilisk hitting full tank Gladiators for 2000+...
    (0)

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