Mobs that are 50+ are to fight in partys even FFXI had mobs that where 75+ you needed a full party and good set up to fight. So yes we still need them but they should lower the level down to meet the party size maybe 60-80 would do.
Mobs that are 50+ are to fight in partys even FFXI had mobs that where 75+ you needed a full party and good set up to fight. So yes we still need them but they should lower the level down to meet the party size maybe 60-80 would do.
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But... in FFXI... every mob needed a group past level 12 lol. even if it was an "Easy challange". like there was these monster that said "Easy Challange" and you were level 30. that monster was NOT an easy challange whatsoever.
Last edited by Reika; 04-25-2011 at 08:58 PM.
I'll agree and not agree See as a BST i can fight IT without issue and you really did not need more then 6 to fight a IT in FFXI even before the update of cap rise you could fight Serket with 2 players and that harder then any IT in the game.
I even solo with THF,SAM,MONK,WAR on EP and VT and sometimes some type of IT. I did not find noting wrong with FFXI level system with the mobs as long as you know what you doing you had no issue.
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That is because there were some OP factors in some of the class, mainly BST. and I dont know if they changed it, but it certainly wasnt that way 3 or so years ago when I quit. If i could solo past level 12 then and not have to be a BST, I would still be playing it.I'll agree and not agree See as a BST i can fight IT without issue and you really did not need more then 6 to fight a IT in FFXI even before the update of cap rise you could fight Serket with 2 players and that harder then any IT in the game.
I even solo with THF,SAM,MONK,WAR on EP and VT and sometimes some type of IT. I did not find noting wrong with FFXI level system with the mobs as long as you know what you doing you had no issue.
I solo on my THF to 15 o.o and my monk also my warrior. BLM, and RDM was pretty easy now whm is a pain and i would never try to solo at low level at least.
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Not at the start of FFXI, the highest level mobs in the game at release when the cap was 50 were Roc, Serket, Simurgh and those were roughly level 62-65 needing a full alliance to kill. I could understand that because those were HNM designed for 18 players.
A full party of 50's would get 1 shot by a level 96 mob in XIV. You can safely take mobs 10-12 levels higher than you even solo in XIV(depending on mob type). Anything above 12 levels would be a tough stretch, level correction/damage calculations start getting really whacky when mob difference is atleast 20 levels higher. I saw a level 78 clipper crap hit a level 48 conj for 1732 damage, 1 shotting him, I don't suspect 2 levels would have made any difference.
Last edited by Burn; 04-26-2011 at 02:57 AM.
Not all.. but there are some high level MOBs (R75-79 Maned Wyrmhound for instance) that can be taken down by a group of 8 Rank 50's with a little strategy. A lot less HP than Uraeus and hit for about the same.... Thats the highest I've seen that can be legitimately killed.Not at the start of FFXI, the highest level mobs in the game at release when the cap was 50 were Roc, Serket, Simurgh and those were roughly level 62-65 needing a full alliance to kill. I could understand that because those were HNM designed for 18 players.
A full party of 50's would get 1 shot by a level 96 mob in XIV. You can safely take mobs 10-12 levels higher than you even solo in XIV(depending on mob type). Anything above 12 levels would be a tough stretch, level correction/damage calculations start getting really whacky when mob difference is atleast 20 levels higher. I saw a level 78 clipper crap hit a level 48 conj for 1732 damage, 1 shotting him, I don't suspect 2 levels would have made any difference.
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