Quote Originally Posted by Kahri View Post
I don't particularly agree with them being a leveling option.

The intent with guildhests is they are a training exercise to develop teamwork skills. So I don't particularly agree with making more of a leveling option. Blurs the lines too much I think. I don't want to see the epeen crowd flooding guildhests.

I've repeated some of them a few times regardless of the lack of exp on subsequent attempts.

I like that they reward no deaths.

What I don't like is that people can 'pass' the guildhest by death respawn zerging it. Anyone can technically 'pass' a guildhest at the moment, even without learning the lesson the guildhest intended them to learn.

So what I'd like to see changed is:
- a marking system/summary given at the end based on whether certain objectives/mechanisms were used, as described by the NPC/guildhest outline; and/or
- not being able to 'pass' the guildhest on to the next one if those objectives/mechanisms were NOT used; and/or
- reward being applied based on the above marking system.
Yeah it would be cute if you actually had ranking and needed to pass them, like tests to see how good at teamplay you are, forcing you to teach some stuff, and maybe even divided by classes. Like every guildhest having differnt "sub"objectives for each class, mantaining the main objective obviously still. Adding a bit of spice to them. But i'd like to be rewarded if i do good. right now you do them once and that's it. *shrug* Long story short, they're cute, they could be much much more interesting, they give you nothing and you will do them only once.