I don't particularly agree with them being a leveling option.

The intent with guildhests is they are a training exercise to develop teamwork skills. So I don't particularly agree with making more of a leveling option. Blurs the lines too much I think. I don't want to see the epeen crowd flooding guildhests.

I've repeated some of them a few times regardless of the lack of exp on subsequent attempts.

I like that they reward no deaths.

What I don't like is that people can 'pass' the guildhest by death respawn zerging it. Anyone can technically 'pass' a guildhest at the moment, even without learning the lesson the guildhest intended them to learn.

So what I'd like to see changed is:
- a marking system/summary given at the end based on whether certain objectives/mechanisms were used, as described by the NPC/guildhest outline; and/or
- not being able to 'pass' the guildhest on to the next one if those objectives/mechanisms were NOT used; and/or
- reward being applied based on the above marking system.