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  1. #71
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    IMHO, you are wrong about one thing. From my experience, those who reach 50 and unlock AK very fast are new players who are not legacy. They seems too eager to farm best-in-game gear whether to show off their progress or reputation idk.

    Most of legacy friends I've known are still in late 30's-40's. They have no reason to rush, hurry, or anything.

    And, if you talk about old FFXI players, I believe they are patient enough not to do a speed run because they used to wait something longer in FFXI. For something like AK, if you compare to something similar in FFXI, you can only do twice a week.
    (5)

  2. #72
    Player
    Edenholt's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Lasdor Edenholt
    World
    Cerberus
    Main Class
    Gladiator Lv 80
    One thing I learning from my epxerience with MMO's: if I want things fast and flawless I either make my own group in my server and decide the ruleset (speedrun, achievement run, LF recipe, etc) or I team up with my friends. Those are the only two situation in which the person should have high expectation and demands. Because then you planned it ahead and the others in your group are aware of the goals which the agree with.

    When you use tools like DF you are subject of finding any sort of people. And most people that will be doing story, enjoying the game and really don't give a damn if you've done the instance XX times. You're not supposed to expect por and perfect runs from randoms. If you get a group a which the same mindset and ready for speedruns, that's nice. Otherwise you have to suck it up and cope with the fact that the rest of the world isn't there to be subject of your will and needs.

    Players really need to grow up and stop behaving like spoiled kids.
    (6)

  3. #73
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    You could say this is a case of "clever use of game mechanics," but that doesn't mean it's working as intended. I'm sure the dungeons were created to take a certain amount time and effort - majority if not all trash mobs included - for the rewards they give out. Otherwise every dungeon would just be a longish corridor with three boss rooms and chests between the rooms. Maybe you'd get different walls textures for variety.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  4. #74
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I think that if SE wanted to do something about this, they would have, so it's obviously fine with them.

    They might not make everything in the group agro the group after the sacrificial-puller died, but they could make it where the giants had party-hate. (I'm not advocating that they do this, not at all.)

    Speed pulls are fine, if your group is willing to do them, and there is such high demand that you're either willing to do them or you don't go. Group wipes to a boss though and the sac-puller has to do it all over again. The cost of this builds up over time.

    Simply making the trash worth killing is dandy enough that groups will stop demanding it go one way and laughing at someone who has never done it.
    (0)

  5. #75
    Player
    Mithent's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Narrven Farsight
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    I've been enjoying the game a lot so far, but I'm beginning to worry increaingly about reaching level 50 - I'd like to run end-game content, but not with speed-running elitists who quit if anyone is new or dares to watch a cutscene or doesn't already have uber gear. My preferred solution is still to add an additional checkbox to the DF allowing you to choose whether you're happy to group with people who haven't completed the dungeon before. Enabling it would ensure that you end up with some combination of new players and/or people who are more inclined to be patient about others who are new or taking it slow, whereas disabling it ensures everyone you're with has cleared the content before (the cutscenes could be automatically skipped, perhaps) and are more likely to be the sorts who expect a clean, fast run (since they're trying to avoid new players).

    Sure, this might mean you have to wait a bit longer for a party with the DF, but it should give you a better chance of finding one you get along with, rather than one where opposing expectations means that the group dynamic quickly turns toxic and people quit.

    (Edit: Oh, and I'd love everyone to get a tiny amount of emnity on pulls, actually. Easier to keep track of what enemies are attacking the party when they're in the list, I've learned, since my AoE sleep means everything tends to end up there.)
    (0)
    Last edited by Mithent; 09-08-2013 at 03:02 AM.

  6. #76
    Player
    AiXIII's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Ai Tachibana
    World
    Malboro
    Main Class
    Lancer Lv 50
    well u guys should know b4 we started, the whm asked nicely if anyone wants him to explain the instance.
    Then this bad-ass Paladin said he's got this.
    Then he marked some mobs that we could easily ignore (basic) and makes me think "oh, mayb he's new?" then the whm asked if the 2 tanks are new.
    here what happened.


    In stead of "****, just DPS" and the next one he said on picture above, he could have said "Oh, im an Old player back in 1.0 (i guess), havent been here for awhile, that was my bad"

    There's alot of ppl like him out there, that's why i chose to run with tactical group. ^ i woke up early, most of my friends wasnt on.

    And for Old players (legacy players?) Dont call ppl "Noob" cuz, you can b playing a game for 2-3 years and still being bad. Some ppl (MOST PPL) can just spend 1-2 weeks in the same game and they might b able to/CAN play better than you. Im just saying.
    (2)

  7. #77
    Player
    AarosLunos's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Aaros Lunos
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Steeled View Post
    I think that if SE wanted to do something about this, they would have, so it's obviously fine with them.
    Its not, they adjusted Haukke Manor for the same reason in beta.
    (0)

  8. #78
    Player
    RudeShadow's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Seth Amun
    World
    Exodus
    Main Class
    Thaumaturge Lv 26
    Quote Originally Posted by Dannythm View Post
    I completely agree with OP, content is to be enjoyed, and to be farmed over time, not in 2 weeks after launch. I don't want other players to destroy the carefully crafted game content because they are in a hurry to farm.

    Speed runs should be a banneable offense unless the instance is designed to be completed in that way, or by adding a time attack mode where no rewards can be gained, and only aesthetic items can be rewarded if groups get the gold medal.

    So there should be 4 modes for instances:
    • Normal.
    • Time attack normal.
    • Hard.
    • Time attack hard.

    This is my opinion on this matter.
    I agree!!
    10 char
    (1)

  9. #79
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AiXIII View Post
    And for Old players (legacy players?) Dont call ppl "Noob" cuz, you can b playing a game for 2-3 years and still being bad. Some ppl (MOST PPL) can just spend 1-2 weeks in the same game and they might b able to/CAN play better than you. Im just saying.
    Sorry for that experience. I tend to ignore any aggression in dungeons because it potentially causes shit for everyone.

    However, the superiority complex isn't all legacies, or even most, and it's unfair to say that it is. I'm sure there are people running around in pretty much full AF (I am) who are ****heads to their groups. I met one of those at 35, and he was funny (he wasn't trying to be, it was just hilarious watching him try to talk down to all of us).

    Speed runners aren't, by default, being mean, they're being fairly practical: If the group does well, it's faster for everyone. However, if they wipe, it becomes more of a nuisance and it always the most expensive for the sac-puller. Optimumly played, it's only the sac-puller who experiences any expense.

    Some, of course, are just being mean but you can find mean people doing anything.
    (0)

  10. #80
    Player
    asweknowit's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    23
    Character
    Cyan Ayers
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Easiest fix would be to have a base threat upon entering combat. ei. tank begins with 2 threat, dps and healer 1. No impact on the fight, no more skipping all the content and fun.
    (0)

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