Once I hit lvl 10 and got my crafting gathering jobs I quit picking gear for quest rewards im level 20 now and I have around 13k saved in the lil pouches alone and I have skipped a lot of quests along the way30 min of just farming iron ore will net me about 800gil and that is a lvl 8 mining I think I cant wait to see how much lvl 50 mats sell forgil in this game is a joke but maybe it is worse at 50. I dont know I'm not in a rush though I'm just enjoying the grind
What I find most stupid is that everything sells for 1-4gil to NPCs. I just keep discarding the items I get from mobs from my inventory...
There are two things that I think will solve the issue.
First the dungeon imbalance. Make Allegan coins drop for everybody when a chest is looted, not just one person. Adjust the amount as needed but make looting every chest provide enough profit to fully repair plus a little more.
Second give us a level 50 levemete (currently we only have a level 45). Let us take leves up to level 54 and give them decent gil rewards. Enough that our 6 daily leves can pay for a great deal of open world repair costs.
But most of the Gil sold via RMT is stolen from hacked accounts, just like with every other MMO out there.The ironic thing is they're kind of setting us up for RMT dependence. If the only real way for gil to be generated remains the main story, and the cross-account limits remain in place, the only people who will be able to really generate gil will be RMT. Normal players won't have the time, or be willing, to be doing the main story every other week so they can keep up w/ repair costs. And even if they did, they aren't even able to send that gil to their main character currently due to the cross-account limits. So the only people it's practical for are RMTs. They'd basically have the economy by the balls...
Casino!
Chocobo race gambling
1 gold allagan piece with leve regeneration
Extra Gil for leve speed completion . Lower time = higher quality allagan piece
Last edited by SomeFatGalka; 09-07-2013 at 09:00 PM.
Why not making enemies in dungeons drop much more gil? Other than covering repair costs, it would also make dungeons worth doing for more than just speed runs, as the more enemies you kill the more gil you get.
This wold make tanks stop skipping trash
5 k repair bills for 7 runs is getting pricey
Yeah, it's hilarious how SE is so scared of RMT that they've taken such insane measures, and these measures have actually ENCOURAGED RMT to exist. They will be the ones keeping the economy alive, not the real players.The ironic thing is they're kind of setting us up for RMT dependence. If the only real way for gil to be generated remains the main story, and the cross-account limits remain in place, the only people who will be able to really generate gil will be RMT. Normal players won't have the time, or be willing, to be doing the main story every other week so they can keep up w/ repair costs. And even if they did, they aren't even able to send that gil to their main character currently due to the cross-account limits. So the only people it's practical for are RMTs. They'd basically have the economy by the balls...
What if they just removed the degrading function of armor? I know this isn't the only gil sink, but it's by far the biggest one.
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