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  1. #1
    Player
    Rawkzor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    84
    Character
    Skye Stormsire
    World
    Balmung
    Main Class
    Marauder Lv 50
    Turning in high quality items for crafting guild leves is pretty rewarding. Especially if you grab a few from different class. If you run it yourself, you don't have to worry about teleport fees, though I think the time saved porting might make up for the cost.
    (0)

  2. #2
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rawkzor View Post
    Turning in high quality items for crafting guild leves is pretty rewarding. Especially if you grab a few from different class. If you run it yourself, you don't have to worry about teleport fees, though I think the time saved porting might make up for the cost.
    Not to be jerky, just wanting to make a point. So I've had 50 GSM for a while now, and spent the last 10 levels turning in mostly HQs for the XP. The highest I ever saw given for a single levequest was 1600 gil.

    Now, not to put to fine a point on it, but 1600 gil BARELY covers the transportation costs associated with that HQ leve, much less the repairs after a few of those. So to make the spurious argument that "guild leves [are] pretty rewarding" is fairly disingenuous.

    Considering that I can make at least 5 times that amount for crafting the exact same item and selling it on the Market Ward, one has to question your awareness about endgame when you make a claim like

    high quality items for crafting guild leves is pretty rewarding
    (0)
    Last edited by Orsnoire; 10-04-2013 at 01:47 AM.

  3. #3
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Orsnoire View Post
    Not to be jerky, just wanting to make a point. So I've had 50 GSM for a while now, and spent the last 10 levels turning in mostly HQs for the XP. The highest I ever saw given for a single levequest was 1600 gil.

    Now, not to put to fine a point on it, but 1600 gil BARELY covers the transportation costs associated with that HQ leve, much less the repairs after a few of those. So to make the spurious argument that "guild leves [are] pretty rewarding" is fairly disingenuous.

    Considering that I can make at least 5 times that amount for crafting the exact same item and selling it on the Market Ward, one has to question your awareness about endgame when you make a claim like
    Some leve's allow you to complete it up to 3 times from one allowance. When these are done with HQ items, it can yield ~5k Gil per Leve quest or 30k per day. If that person is also farming the mats and crafting the recipes themselves, then the costs are usually around 1k for travel and 3k for repairs at most. It's a profit of 26k per day.
    (0)

  4. #4
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Codek View Post
    Some leve's allow you to complete it up to 3 times from one allowance. When these are done with HQ items, it can yield ~5k Gil per Leve quest or 30k per day. If that person is also farming the mats and crafting the recipes themselves, then the costs are usually around 1k for travel and 3k for repairs at most. It's a profit of 26k per day.
    Doesn't change the fact that for the same items, I can turn around and sell them at 5x that amount in the same time frame.

    I stand by what I said before: it's pretty disingenuous to state that crafting leves are all that rewarding. To be "rewarding" it should generate at least similar (i.e. 3/4ths or higher) what you can get off the market ward, if not more.
    (0)

  5. #5
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Orsnoire View Post
    Doesn't change the fact that for the same items, I can turn around and sell them at 5x that amount in the same time frame.

    I stand by what I said before: it's pretty disingenuous to state that crafting leves are all that rewarding. To be "rewarding" it should generate at least similar (i.e. 3/4ths or higher) what you can get off the market ward, if not more.
    Unless your selling the items to vender NPC's for more then you get from leve's, I'm not seeing the problem here.

    If other players are buying items for more then they are worth then more power to you.
    (1)

  6. #6
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Codek View Post
    Unless your selling the items to vender NPC's for more then you get from leve's, I'm not seeing the problem here.

    If other players are buying items for more then they are worth then more power to you.
    If you don't see the problem where the Leves/NPCs DRASTICALLY undervalue items, then honestly there's little hope for you.

    Remember: this is all using repairs and transportation as objective measures of something's worth, coupled with the fact that ENORMOUS gil sinks are coming soon. (i.e. housing)
    (0)

  7. #7
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Orsnoire View Post
    If you don't see the problem where the Leves/NPCs DRASTICALLY undervalue items, then honestly there's little hope for you.

    Remember: this is all using repairs and transportation as objective measures of something's worth, coupled with the fact that ENORMOUS gil sinks are coming soon. (i.e. housing)
    So are you suggesting that NPC's should over value items based off playesr supply/demand? Seems rather insane to expect NPC's to compete with the player market but some how I feel just completely lost as to what your looking at.

    Also, they did hint that they are increasing the ability for players to obtain Gil for the support of player housing. It's still a bit early to cry about that one.
    (0)