Results 1 to 10 of 349

Dev. Posts

Hybrid View

  1. #1
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Codek View Post
    snip
    So what's your plan for when the initial launch wave of people are now leveled and the only way they can generate NEW (maybe that will clear it up for you) gil is through leves, npcs, and FATEs? Considering their gil generation as the basis of the economy is just as flawed as not considering it even as a part. I'm not saying new gil isn't helping out. The problem is that eventually new players will not be joining the game at the same rate. And I'm not excluding the flow of Gil from the market boards... What I said was that it doesn't actually increase the server gil total and in fact actually removes gil from the economy.
    (1)

  2. #2
    Player
    Valcro's Avatar
    Join Date
    Jun 2011
    Posts
    96
    Character
    Romu Zari
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Starfox71rt View Post
    So what's your plan for when the initial launch wave of people are now leveled and...
    I realize the purpose of gear repairs, but it's meaningless if they sparingly hand out gil to people. If they insist on NPC price nerfs to combat RMT which is doing no good whatsoever for the record and only hurts us, they should simply remove gear repairs. That alone would solve everyone's so called problem with this issue. Either remove gear repairs, or remove the NPC price limitations. One or the other. People need to be able to make gil when they want, not when SE says they can via leves. Gear repairs for a price doesn't work in a world that was designed for battling RMT in mind.
    (1)

  3. #3
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Starfox71rt View Post
    So what's your plan for when the initial launch wave of people are now leveled and the only way they can generate NEW (maybe that will clear it up for you) gil is through leves, npcs, and FATEs? Considering their gil generation as the basis of the economy is just as flawed as not considering it even as a part. I'm not saying new gil isn't helping out. The problem is that eventually new players will not be joining the game at the same rate. And I'm not excluding the flow of Gil from the market boards... What I said was that it doesn't actually increase the server gil total and in fact actually removes gil from the economy.
    Personally, I'll make two new characters and level them to 50 as well. That will give me another 500k Gil just from leveling plus another 12 leve's per day which is 36-60k extra income. Just because the rush of launch players finishes doesn't mean no one will level up anymore. All I hear is just people wanting a way to make Gil that's "Convenient" for them. From what I've read, SE is planning to add this with 2.1 along with a whole new set of Gil sinks so it will all remain balanced out anyways.
    (1)
    Last edited by Codek; 10-04-2013 at 01:01 AM.

  4. #4
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Starfox71rt View Post
    So what's your plan for when the initial launch wave of people are now leveled and the only way they can generate NEW (maybe that will clear it up for you) gil is through leves, npcs, and FATEs? Considering their gil generation as the basis of the economy is just as flawed as not considering it even as a part. I'm not saying new gil isn't helping out. The problem is that eventually new players will not be joining the game at the same rate. And I'm not excluding the flow of Gil from the market boards... What I said was that it doesn't actually increase the server gil total and in fact actually removes gil from the economy.
    It's simple, keep playing the game. I haven't made it to 50 yet but I've doubled the money I had starting from version 1.0 and I didn't use the AH. There are plently of ways to generate gil directly or other resources (GC or crafting) that are equivalent. You just aren't spoonfed like in other MMO's.
    (1)