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  1. #1
    Player
    AunaYuuki's Avatar
    Join Date
    Aug 2013
    Posts
    293
    Character
    Aizu Varenshutain
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    People are misunderstanding this entire problem big time. The problem ISN'T MAKING GIL. Stop saying "oh its so easy to make gil crafting." The problem is the circulation of gil, the gil value, and the marketplace prices slowly/fast crashing. To have a stable economy you have to have people SPENDING their money. Most of the players are holding onto their gil because basically what do you need to buy end game? Food? Vanya/DarkSteel isn't needed. People are undercutting each other like mad. It isn't just 1 gil or 10 gil it's been 2k-5k-10k even. The MP tax doesn't really help either. As for the person who said they wanted players fixing each others gear again, I agree highly.
    (0)
    "Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
    "Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
    "Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AunaYuuki View Post
    The problem is the circulation of gil, the gil value, and the marketplace prices slowly/fast crashing.
    I think the problem here is that the price is set to the gil you would get from a NPC as default after you moved an item in your sell window at the retainer.
    Many people are too lazy and just press ok without thinking about a good price. The result is that many items are in the AH for the same price which you would get if you sell it directly to the NPC (I call it the junk price).

    Solution? SE should do it that the price tag at the start of the selling process is empty or at 0, to force the players to think about a price and not just click OK.

    And for teleport, can we have the anima system back?
    (1)
    Last edited by Felis; 10-03-2013 at 09:00 PM.