
the problem is, people refuse to see that
they'll say something like "this is the way i play, SE can't dictate me how do i play the game"
that's just too much gil regenerationActually I have some ideas....
The lvl 50 dungeons should provide 1 bag of Allagan Platinum Piece.
By average people pay between 400 to 1000 gil in thier repair bill so every lvl 50 dungeon will provide at least 9,600 gil to 9000 gil per run.
here is the List of Allagan Piece in this game currently
Platinum piece = 10,000 gil
Gold Piece = 2,500 gil
Silver Piece = 500 gil
Bronze Piece = 100 gil
Tin piece = 25 gil
in a month, you'll see a darklight crafted sold for 5 million gil
ok how about
Ideal set up... (SE could change this)
Sastasha, Tam-Tam Deepcraft, Copper Mine = 2 Bronze Piece
Halatali, Thousand Maw, Haukke Manor, Brayflox' Longstop, Sunken Temple = 1 Silver Piece
Aurum Vale, Dzemael Darkhold, Stone Vigil = 2 Silver piece
Wanderer's Palace, Amdapor Keep, Castrum Meridianum, Praetorium = 1 Gold Piece.
More lighter than my first idea.
remember
List of Allagan Piece in this game currently
Platinum piece = 10,000 gil
Gold Piece = 2,500 gil
Silver Piece = 500 gil
Bronze Piece = 100 gil
Tin piece = 25 gil
The ideal helps both people trying to get gil and people who want more people to dungeon with. Ya it is not perfect but it helps motivate people to dungeon more. It may make people want higher levels dungeon but the current price helps people still working their way to level 50 as well. It covers their repair bills and provide some gil as they work their way to lvl 50 rather than losing a lot of gil since when you level a 2nd or 3rd or more classes (both DoW, DoM, DoL, and DoH) the quest are no longer there to cover the repair bills and leves are limited so dungeons become another source of gil and provides more reason to level by using Dungeons.
Last edited by EdwinLi; 09-17-2013 at 02:42 PM.
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