A huge problem that I personally have found with item/gil generation is exactly that, there is no method by which the game will generate gil or items for you. This includes the complete lack of a world loot system and the inability to buy, sell or trade some of the more powerful items. Also, yes there are gil drops, but... 1 gil? It's confusing as to why that's even in the game, given its impact. The only method that the game has to actually generate gil or items is questing, and that is finite. I understand that eschewing from these features was probably an attempt to suppress gil farming and RMTers, but the evidence speaks for itself.

I don't understand the reason for ommitting seemingly core features that have been included in nearly every MMO to exist to date.

PS: I'm sure as you can probably tell, I wasn't present for 1.0. If the system was the same, would some of the more experience players care to shed some light on the reasoning behind this? Cheers guys.