Quote Originally Posted by Egonomics View Post
All of these things, except quests and SOME leves (mostly tradeleves and handing out self-farmed HQ items) are a net loss to you as a player. Running dungeons costs me more gil than I can make in one run, and I can't sell any of the gear to vendors in endgame dungeons.

So everything you listed? Gil sinks because of repair costs incurred.

I've said it before and I'll say it again, this is a major problem and it needs to be addressed very soon.
Maybe you just need to not die so much, 'cause I sure make more in a day than I lose just dicking around and running dungeons.
Everything I listed? XD MOST leves shouldn't even scratch your equipment, and the guildhests I mentioned take all of a couple minutes. You're not taking much damage. FATEs end in literally seconds to minutes... Your gear is not getting damaged, unless you keep dying.

Though, I will be fair here - I do think they need to adjust gear duration for tanks. It obviously makes more sense for a tank's equipment to wear out faster, but it's not very fair in the grand scheme of things. Sure, they get easy invites, but even Yoshida's complained there aren't enough tanks. Of course, if people insist on dying to progress in Amdapor Keep, a larger repair bill is fitting. :P