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  1. #51
    Player
    Shmashed's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Navin Johnson
    World
    Malboro
    Main Class
    Arcanist Lv 51
    Dailies? :/ Why not weeklies? I mean, shoot, if they'd give us the first time bonus on doing dungeons every week, you can bet your rear end that I would be burning through those dungeons helping lowbies every week. I don't mind playing my rear end off for a day or two a week, but having to plow through dailies is just not cool at all for people who have things to do (or value their sanity). Even when I was in college I hated "dailies" in games because it got seriously old within a week. Yet, you had to do it for months on end.
    (3)

  2. #52
    Player
    Kaliban's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Kaliban Grey
    World
    Gilgamesh
    Main Class
    Marauder Lv 41
    Another option they could do is that they could give a gil bonus to areas that you have rep in. Seeing as we do not have reputation issues now, it could be that we can be given a gil reward by selling to our GC home city OR in lieu of the GC supply/provision badge reward we could get currency pieces or straight gil. Have there be a bonus for the HQ like there is currently. That would help in addition to allowing for player repairs and gathering DM again (this was in Beta3 iirc so I am not sure why it was changed in live). Or maybe give discounts for repairs at GC? I know these wont completely correct it but it will/can help.
    (0)

  3. #53
    Player
    Skattered's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Ashura Eternia
    World
    Sophia
    Main Class
    Reaper Lv 100
    Gil generation or Girls Generation :P
    (0)

  4. #54
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Ormathon View Post
    Problem is in a month max, the market board might be useless for selling stuff since people are already undercutting on items down to vendor price and undercutting on items that are not even selling yet by 1-5k gil.
    I have even found stuff below vendor value, but still more expensive since the retainer is in the wrong town so you get fee's on top lol.
    -------------------------------------
    How is SE planning on making people actually make money later into the game when people got everything?
    And how are we going to afford houses / free company houses if there is no real way of making gil?
    Feels like you are helping the gil sellers by not giving any real way of making gil.

    Why would anyone buy above the vendor price? Your logic baffles me. Of course people have to undercut vendors or else they will never sell. Basic economics...

    But anyway, In response to the thread, there is already a way of gil generation in the economy. Higher level DoH leves are (within time bounds) infinite and produce boundless amount of gil. What I don't understand about people in this thread is what they thought the purpose of the DoH was? Merchants are primary money makers, not adventurers and this was by intentional design. You cannot be self sufficient by just leveling a DoW, which is what people want. Unfortunately, that's not how life (or the system in the game) is. Different paradigms were generated for the purpose of being played. Otherwise, the development team would have wasted hundreds of hours designing DoH and DoL if they are never necessary for a player to become if they want to be sufficient over time.
    (2)

  5. #55
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,350
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    We don't need millions of millions of gil.

    I would sooner there been a near perfect balance of Gil in and Gil out.
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  6. #56
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by UBERHAXED View Post
    ...

    But anyway, In response to the thread, there is already a way of gil generation in the economy. Higher level DoH leves are (within time bounds) infinite and produce boundless amount of gil. What I don't understand about people in this thread is what they thought the purpose of the DoH was? Merchants are primary money makers, not adventurers and this was by intentional design. You cannot be self sufficient by just leveling a DoW, which is what people want. Unfortunately, that's not how life (or the system in the game) is. Different paradigms were generated for the purpose of being played...
    The amount of time farming mats for that "boundless gil" you are refering to ruins the enjoyment of the game for a lot of players. If you enjoy DoH than by all means go for it. But a lot of us dont.
    As for undercutting he means he can make more SELLING to a vendor than on the boards, not buying.
    (1)

  7. #57
    Player
    luxv's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Perne Luxv
    World
    Goblin
    Main Class
    Thaumaturge Lv 49
    Really all they need to do is allow dark matter to be gathered like it was before.
    (1)

  8. #58
    Player
    CaZx's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    91
    Character
    Rynhart Caz
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    I can understand people saying that these people should just craft/gather in order to generate cash. That can work as a method for generating gil for the server (selling to NPC's) and as a way to make good money on the AH. However, I also understand the people who say they don't like crafting/gathering and they don't play an MMO to feel like they have a second job (outside of whatever they do in the real world to pay for their house..family..video game habits..ect).

    Another point is this...whats the point of crafting to make money..if everyone else is required to craft also in order to play the game? If EVERYONE is running around as a lvl 50 crafter/gatherer than who the heck am I going to sell things to? Crafters should be able to craft and sell to a non-crafting community of people who choose to spend the majority of their time doing other things in the game.
    (10)

  9. #59
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CaZx View Post
    I can understand people saying that these people should just craft/gather in order to generate cash. That can work as a method for generating gil for the server (selling to NPC's) and as a way to make good money on the AH. However, I also understand the people who say they don't like crafting/gathering and they don't play an MMO to feel like they have a second job (outside of whatever they do in the real world to pay for their house..family..video game habits..ect).

    Another point is this...whats the point of crafting to make money..if everyone else is required to craft also in order to play the game? If EVERYONE is running around as a lvl 50 crafter/gatherer than who the heck am I going to sell things to? Crafters should be able to craft and sell to a non-crafting community of people who choose to spend the majority of their time doing other things in the game.
    Well said my friend!
    (1)

  10. #60
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CaZx View Post
    I can understand people saying that these people should just craft/gather in order to generate cash. That can work as a method for generating gil for the server (selling to NPC's) and as a way to make good money on the AH. However, I also understand the people who say they don't like crafting/gathering and they don't play an MMO to feel like they have a second job (outside of whatever they do in the real world to pay for their house..family..video game habits..ect).

    Another point is this...whats the point of crafting to make money..if everyone else is required to craft also in order to play the game? If EVERYONE is running around as a lvl 50 crafter/gatherer than who the heck am I going to sell things to? Crafters should be able to craft and sell to a non-crafting community of people who choose to spend the majority of their time doing other things in the game.
    Ya this person is right on the money. People seem to be missing the point that people who want to just adventure should be able to gain money through just doing that but currently a dungeon run makes you lose more then what you get from it and that's very bad. Not everyone wants to craft/gather and they have to accommodate for that or else they will just lose those players later on when they start to see there money is just vanishing and they are not making anything to pay for the repair bills.
    (3)

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