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  1. #1
    Player
    Teon's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Diamond Lex
    World
    Ultima
    Main Class
    Conjurer Lv 50
    Was it so hard to just remove any currency, like Path of Exile? By far, last time i played it, it was the most perfect and succesful economy ever seen on an mmo.
    (0)

  2. #2
    Player
    Feathery's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Perceptive Mavina
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Teon View Post
    Was it so hard to just remove any currency, like Path of Exile? By far, last time i played it, it was the most perfect and succesful economy ever seen on an mmo.
    Path of Exile isn't an MMO it's an ARPG ..
    (0)

  3. #3
    Player
    BlazeChronic's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    124
    Character
    Blaze Chronic
    World
    Adamantoise
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Teon View Post
    Was it so hard to just remove any currency, like Path of Exile? By far, last time i played it, it was the most perfect and succesful economy ever seen on an mmo.
    poe also has currency, it's just not global. you trade orbs, and stuff is measured in orbs, rather than a global currency like gold or gil...
    (0)

  4. #4
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    I also think that money is easily obtained in the game. If people refuse to farm/gather/craft it's their own fault. And it seems to me that people rush to 50. They also try to get the best equipment as fast as possible and earning some gil to maintain their dungeon grinding is a waste of time. Sure alot of gil is going to NPCs instead to other players at the moment but its not that bad as some people say it. I can't understand why people can grind FATEs and dungeon all day long, but earning gil is boring on the other hand. All in all it's to early, the economy needs to stabilize first. In my opinion undercutting like crazy is the biggest issue at the moment. People sell stuff at prices that absolutly make no sense. For example Silver Rings are cheaper than Silver Ingots.
    (4)

  5. #5
    Player
    BlazeChronic's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    124
    Character
    Blaze Chronic
    World
    Adamantoise
    Main Class
    Weaver Lv 50
    Quote Originally Posted by roohan View Post
    ... I can't understand why people can grind FATEs and dungeon all day long, but earning gil is boring on the other hand....
    This x1000
    (2)

  6. #6
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by roohan View Post
    I can't understand why people can grind FATEs and dungeon all day long, but earning gil is boring on the other hand.
    because that's the mmo-mentality today

    Quote Originally Posted by makii View Post
    The problem, my friend, is that most of the MMO-mentality today includes playing for two weeks and being in full endgame gear so you can go around showing off your cool armour to everyone. When this isn't possible, it will be considered a grind.
    It would be fun to see these people back in the old MMO days where stuff was actually hard to obtain.

  7. #7
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    Quote Originally Posted by texhnolyze View Post
    because that's the mmo-mentality today
    And I think thats why many MMOs fail these days. People grind as fast as possible and side activities aren't interesting. So people get bored really quick and leave the game, because dungeon grinding and earning no gil while doing that is no fun at the end.
    (0)

  8. #8
    Player
    Mistix's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Mistix Wy'djar
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Whatever you do do it fast, in two weeks time I will no longer be able to do anything in this game, my gils are melting faster than ice in vodka.
    (2)

  9. #9
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    As others have noted, the majority of those who are claiming there isn't a problem are those assuming that the current state of revenue in the economy is the permanent state of revenue. Hint: it's not. For macroeconomics, money supply can be dumbed down/oversimplified to the following equation:


    [Revenue in] - [Expenses out] = Money supply

    The thing is, for an economy to work (i.e. I get a reward for doing my job - in this case my DoH - so I continue to do my job, and in turn others can benefit or profit from me doing my job, who provide benefits for others who benefit from doing their jobs, etc. etc. and down the line), an economy must have a healthy money supply that at least stays constant overall, and more often needs one that increases (due to the natural tendency of some players in the economy to sit on their money and refuse to spend it, thereby acting as an additional expense to the economy).

    The issue in this game is that we currently have an absurdly inflated [Revenue in] number. This is due to most people sitting on the gil they earned from completing first time rewards, quests, and the main story. This number is not only going to taper off, it's going to be nearly completely eliminated over time (other than the minor influx of new players, we'll be LIBERAL and claim that's going to generate 5% of what it does now).

    In the current economy, as anyone who spends a significant of time on the market wards can clearly see, the money supply is decreasing, producing the deflationary pressure that many have noted. You can see this at all levels of sales, where something that was selling for 100 gil last week is now selling for 50 gil (simplified example). This suggests that IN ITS CURRENT STATE, our [Revenue in] is ALREADY lower than our [Expenses out] in the economy. Considering that we are still experiencing the absurdly inflated [Revenue in] stat, the current deflation is an exceptionally bad sign for the game's economy.

    So yeah, those naysayers claiming there is no problem, you couldn't be more wrong. Just because it doesn't look to you like there's a problem now, those of us who've been around the block and also understand macroeconomics can clearly see the writing on the wall. The [Revenue in] needs dramatic improvement if we're to have a vibrant, functioning economy (and for these same dunce naysayers to continue making their gil by selling on the market wards, ironically).

    the economy needs to stabilize first. In my opinion undercutting like crazy is the biggest issue at the moment. People sell stuff at prices that absolutly make no sense. For example Silver Rings are cheaper than Silver Ingots.
    Using this quote as a perfect example of how people don't understand the market forces at work. The prices people set and buy in the market wards are based on what actually sells, not on what something should be ideally. The simple reality is, there's less demand for Silver Rings than there is for Silver Ingots. Result: Silver Rings have a {currently} lower price, due to there being more supply than the market can support at the higher price. Really not that hard to figure out. This pricing scheme where people price stuff where it will actually sell is exacerbated by the 40 posting limit per character, thus providing a real incentive to ensure that one's prices match the market.

    By stating that the prices make absolutely no sense to you, you (and by proxy those others who post that there isn't a problem) simply expose the fact that you don't understand the economic principles and forces at play, and therefore have no authority to make the claims that there is no problem.

    TL;DR: the fact that there is serious deflation going on in the game right now should be causing alarm, since people only recently completed the ginormous gil fountain that is the primary story questline. If it's not alarming to you, you don't understand macroeconomic principles, plain and simple.
    (6)
    Last edited by Orsnoire; 09-17-2013 at 10:49 PM.

  10. #10
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    Quote Originally Posted by Orsnoire View Post
    Using this quote as a perfect example of how people don't understand the market forces at work. The prices people set and buy in the market wards are based on what actually sells, not on what something should be ideally...
    I do understand your point. I buy stuff on the markets and sell it a way more expensive. So people actually buy goods that others constantly undercut. And this makes no sense at all. Why sell items for 2 gil if there is a demand on said item. People are actually lazy and adjusting your price every minute doesn't have any negative impact. Thats not good for sure. All these lazy people could actually earn way more if they would pay attention to the markets and at least check the frequency of transactions on certain items. If an items sells many times an hour there is no reason to sell for 20 gil.

    On obvious Items like diremite web it actually works as it should.
    (0)

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