There is a simple way to make sure this doesn't happen. You need to cast a spell once you've left the AOE's area and the sever will register your new position. The moment you leave the area start casting and you will never be hit.
There is a simple way to make sure this doesn't happen. You need to cast a spell once you've left the AOE's area and the sever will register your new position. The moment you leave the area start casting and you will never be hit.
This is not even close to a solution, but it will work as a band aid. In a tough fight this is near impossible for casters with long cast times, so this will only work for melee and BRD/ARC. You cant expect ppl to do this every time it's ridiculous. SE needs to fix it ASAP.
It's not "impossible". As a blackmage I am able to clear titan HM without getting hit by a single AOE now after practicing. Weight of the land used to be pretty hard to avoid but now I just move and cast scythe instantly when I'm out of the circle and never get it.This is not even close to a solution, but it will work as a band aid. In a tough fight this is near impossible for casters with long cast times, so this will only work for melee and BRD/ARC. You cant expect ppl to do this every time it's ridiculous. SE needs to fix it ASAP.
Are you completely ok with this? Like this is working as intended? Like I said this is not a solution, we should not be expected to waste a cast/mana to make the game work properly. Also I said near impossible, it just makes it unnecessarily harder.
I'm fed up with this, the servers aren't stable which results in lag spikes because the 0.3 second check the server does is delayed.
Usually it feels like it is 1 to 1.5 second and that is with a 150 latency.
There is no set rule with how the AOE circle works because of this.
You might run one second earlier out of a circle and be hit, or run a second out later and be fine.
Next to that I find myself learning how the delays work and adjust.
Which means I ignore about everything that is shown on my screen.
I run into bombs on titan when they haven't even exploded yet since it is the only way for me to avoid it.
Shit spawned on the ground gives me no indication, I respond right away and hope to be lucky.
I cast an instant spell and it takes sometimes 2-3 seconds to show up on the target.
A mob does an AOE on the raid and some people their health is already low while the other bars are behind.
You can play with 300 ms and you would still not have this problem, though it certainty doesn't help.
Last time I bother with an Asian MMO, this is 100% SE their servers period.
After their maintenance it became even worse for me.
Traded everything nothing wrong.
Logged on WOW US and what do you know 80 ms and a crisp response.
I see people asking for an EU data centre, yeah it would help for us.
But that won't solve it at all.
Last edited by Sneakaboo; 09-14-2013 at 04:16 AM.
Weight of the Land is absurdly unfair to players playing from far away, it seems to be a fight mechanic that was designed expecting every single FF XIV player to have a latency way below 100, which simply is not the case for EU players playing on either JP or US/EU servers. By the time I see Weight of the Land under me it's too late to dodge, the only way I know I've dodge is if I was moving and it appears where I was standing a moment before, due to visual delay. Complete BULLSH*T.
I was watching a kill video of titan and you clearly see the bombs exploding in a line.
On my screen it looks like 5-6 go off at the same time if not more, there is no clear line that explodes.
Just like with the puddles on my screen people stand in them yet they dodged them.
Watched some more gameplay videos and well it seems like something isn't right, it looks delayed there but not like this.
If it is my connection (even though this is the only game I have it in and it shows 150 latency) than I just won't sub and be done with it.
I can't fix this and I know in other games I played I never had these issues at all.
You've got battleping and such but the moment I hit the server it is 80 ping, that's as fast as it gets.
There is nothing wrong with the routing and the amount of hops.
But like tonight I have constant spikes, the game freezes 2-3 seconds and people blink.
But hey I do a speedtest/ping test and well 160Mb/s and 14ms pre hop US and 80 on arrival there.
Next to that I've a steady 60 FPS.
I can't fix it from here and neither seems SE.
Last edited by Sneakaboo; 09-14-2013 at 05:23 AM.
Not Titan but I just rage quit sunken temple because of an issue like this. On second boss I normally don't have any trouble getting out of the boulder clap but today, for some reason, I did. If the boss was in melee range it was no trouble because I'm in the narrow part of the cone. If he used it on me at range, where I was in the center of the cone, I could immediately move out of the red and still get hit when the move went off. This happened 3 times and the move is an instant kill.
I bind A and D to strafe and I move immediately but I'm still failing and it's incredibly frustrating.
I did this as a WHM with the same issue, although maybe slightly less severe. I couldn't dodge on reaction time alone. I could dodge by just running around the arena, which is what I did. Regen was my main source of healing, with the occasional cure thrown in when I knew I had time. Not the most efficient strategy, but it kept me and the DRG I was with alive (yep, I duoed it. Just shows how much easier it is when you can actually avoid AoEs, instead of eating every single thing that's thrown your way. The DRG didn't seem to have many, if any, issues).I thought the same thing until the second boss in darkhold tonight. In short, as a white mage which dodges the red circles and still gets hit, the fight's impossible. I haven't managed to dodge one, in 10+ attempts and believe me, I've been out, healthily out, a long way out of them and they've still connected. I've attempted running backward and forward constantly, only stopping to cast, and it hasn't done a damn thing. Even if the circle doesn't appear under my feet because I'm already out of it, it hits. In short, I've had to tell my static to do darkhold with another healer. I'll probably clear it when I level something which when KO'ed, doesn't lead to the death of everyone else.
This issue makes things really awkward. Unlike most people I found Garuda way easier than Titan, simply because all of her moves are either a) forgiving in terms of dodge timers or b) unavoidable anyway. Landslide is hit and miss when I have to dodge it from a standing start, which is not what you want from your OHKOs.
It's because all X.Y.Z positioning is done on the server.
Server Titan initiates attack, ~.3 seconds later you see it, you start moving, you are AHEAD of your server spot. So when the circle dissapears (it dissapears late, because the ability already went off on the server) it takes your server X,Y and assess if you are in it or not. Also note server updates every .3s on your XYZ and also you must send to the server.
This means that your character dodging AE's can be roughly 1.5 seconds behind what displays on your screen.
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