Quote Originally Posted by SethLex View Post
I agree with OP. For me Titan for example is a latency check, not a dps check - one I generally fail. Or, if you are moving constantly, it's more like a roulette, because u are sure to get out of your plumes, but you might step into other ppl's AOE death traps.
Exactly. I tried to be 'constantly moving' when I know an AoE is coming, but then I might be running into someone else who is doing the same thing (moving so that they can get a guaranteed avoidance from AoE). Titan during and after heart phase is a VERY small arena. If you have to be moving to preemptively avoid something, you are GOING to run into someone else, and possibly MPK your teammates if they run into your circles. It's frustrating that, to survive, we have to use all of these counter measures. I love this game, but I do miss the mechanics in other MMOs where simply getting out of the circle in time was enough.