Sadly, this is what mmorpgs have been reduced to. Don't stand in red stuff or game over. 99% of each boss fight you can practically hit random numbers, but if you dodge the red stuff, you'll probably win. All thats missing in the dungeons i've done so far is the standard SWTOR brick wall of "Kill this boss in X minutes and Y seconds, or we ramp his damage up 1000% all at once and he just starts one shotting everyone. God forbid we raise it incrementally to create a soft wall, lets just make it a nice, crisp cutoff point.

Worst part is, people LIKE IT....thats why they are all made this way now.