I've had a topic running on this for a while now.
http://forum.square-enix.com/ffxiv/t...beating-titan.
And a bug report:
http://forum.square-enix.com/ffxiv/t...-many-players.
I've had a topic running on this for a while now.
http://forum.square-enix.com/ffxiv/t...beating-titan.
And a bug report:
http://forum.square-enix.com/ffxiv/t...-many-players.


personally im not a fan of one shot mechanics, they are simple and not complicated, and not hard, complex mechanics makes a harder fight, last boss in qarn has complex mechanics and great fun, shock horror, no one shot mechanic.
on the subject, instead of one shot mechanics, if you get hit for what ever reason, make it leave a debuff that just gets worse and worse if you get hit, something that slows you down, or leaves a dot that if you are near to other players, it damages them as well, this mechanic will be harder say if you had a mechanic where the group needs to stack at some point. see how this alone is more interesting, then just die in 1 hit

You guys need to learn how to dodge AOE in this game so here is the tutorial...
There is a cast bar that goes with every aoe. IF any part of you is even remotely in the AOE at the end of that AOE you will get hit. You can keep running and be 3 million feet from the end by the time the move actually goes off (*after cast animation) but you will get hit by it.
The damage DOES NOT register based on the cast animation, instead it registers based on when the cast bar ends.
There is no delay, there is no server latency (you may personally have bad internet but thats not SE's problem) I promise you I have done every dungeon in the game and if you are out of the red mark when the cast bar ends you will not take the damage.
The problem isn't the game it is your skill/reaction time. Don't blame the game for your short comings... just handle it like an adult and get better.

Baloney, we have been talking about this in other threads too so maybe stop patting yourself on the back and know what you are talking about. Some people are are out of the red area BEFORE the casting is done according to that cast bar and some of us still get hit.You guys need to learn how to dodge AOE in this game so here is the tutorial...
There is a cast bar that goes with every aoe. IF any part of you is even remotely in the AOE at the end of that AOE you will get hit. You can keep running and be 3 million feet from the end by the time the move actually goes off (*after cast animation) but you will get hit by it.
The damage DOES NOT register based on the cast animation, instead it registers based on when the cast bar ends.
There is no delay, there is no server latency (you may personally have bad internet but thats not SE's problem) I promise you I have done every dungeon in the game and if you are out of the red mark when the cast bar ends you will not take the damage.
The problem isn't the game it is your skill/reaction time. Don't blame the game for your short comings... just handle it like an adult and get better.
Endfight in brayflox is an easy example to see if you are tanking, if you don't want to get hit you need to be strafing before the castbar comes up and it's not crap internet or reaction time.
Stop trying to show how uber you are via nonsense "there is no problem" replies. Follow your own advice be an adult and stop thinking your the only person that knows how to play or has mmo experience.
@ Jackofham that is great but it not just an ISP thing though for some that may be an issue. My ISP doesn't throttle p2p and I am just a little over and hour away from the servers on a cable connection.
Last edited by Asmodeus; 09-08-2013 at 05:10 AM.

As for the video the dude is way inside the line when the move is registered and has his back facing the edge. He could a turn and get thrown the other direction or B run when the cast bar starts. The problem with him being the healer is that he doesnt see the cast bar over the monster and it doesn't put the mark down on hard mode until after he casts it... Called skill
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Uhh, you clearly have no idea when the cast bar finishes on that move.As for the video the dude is way inside the line when the move is registered and has his back facing the edge. He could a turn and get thrown the other direction or B run when the cast bar starts. The problem with him being the healer is that he doesnt see the cast bar over the monster and it doesn't put the mark down on hard mode until after he casts it... Called skill
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MMO's are very low skill-intensive games and typically the people who try to gloat over them are those who can't compete in games that might take some. And they also usually aren't actually very good at the MMO's either, which is quite poetic.
Video games dont require any skills, cut the bs pleaseUhh, you clearly have no idea when the cast bar finishes on that move.
MMO's are very low skill-intensive games and typically the people who try to gloat over them are those who can't compete in games that might take some. And they also usually aren't actually very good at the MMO's either, which is quite poetic.
Fail troll levels all the way to cap? Most impressive.Uhh, you clearly have no idea when the cast bar finishes on that move.
MMO's are very low skill-intensive games and typically the people who try to gloat over them are those who can't compete in games that might take some. And they also usually aren't actually very good at the MMO's either, which is quite poetic.

He's telling the truth, however. MMOs don't have very high skill ceilings, and don't really demand much of their players. Learn your rotation, dodge the big red marks. There's not much in the way of technical skill. Even if you factor in PvP (which this game doesn't have yet), there's not much in the way of proper yomi in most MMOs anyway.
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