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  1. #1
    Player
    Blueoutt's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Blue Outt
    World
    Ultros
    Main Class
    Arcanist Lv 50

    UI Additions Request

    • Emnity Gauge: Allow players to show an emnity gauge on the player frames for a target no matter if you're actually targeting it. As healer especially(WHM) aggro is an actual problem on heavy AoE fights such as Titan HM. Targetting the boss to watch threat is too time consuming. Just allow an ability to set a "threat" focus .
    • Player Pets: We need to either have a seperate raid frame for raid pets so that our summoners do not have to constantly call it out/summon their pets when they die. Either allow an option to add pets to the current raid frames or a seperate widget.
    (0)

  2. #2
    Player
    Blueoutt's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Blue Outt
    World
    Ultros
    Main Class
    Arcanist Lv 50
    • Buff/Debuff Filters: From the healer PoV, I need to see which players have which debuffs and buffs. The raid frames max out at five buffs/debuffs; I would like to option to increase maximum amount shown, and/or the ability to create a priority system for buffs/debuffs shown. For example, on the last boss of Amdapor Keep, when my paladin tank has sword oath showing up instead of his 50% MS and slow effect, it creates problem until I actually check his personal buffs on the target frame. Adding an option to show "only your buffs" or a "big buff" option would help. Also, while playing a summoner it would be great to have a "big debuff" option in order to maintain track on your dots. Being colour blind doesn't allow me to play summoner because I CAN NOT tell the difference in text colour from white to green.
    (1)

  3. #3
    Player
    Dhalmel's Avatar
    Join Date
    Mar 2011
    Location
    little ala mhigo
    Posts
    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    The Enemy list/Enmity gauge would be a lot more helpful if it displayed status effects on the monsters also.
    (0)

  4. #4
    Player
    Blueoutt's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Blue Outt
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dhalmel View Post
    The Enemy list/Enmity gauge would be a lot more helpful if it displayed status effects on the monsters also.
    Yes this was also something I was going to mention, but it hadn't come to mind at the time. They should detail it up more with things just as effects.
    (0)