In many single-player RPGs, most of you are already familiar with the basic story progression: exploration segments with battles, exploration with story, story with battle, and so on. Mixed in with the dialogue there's often something else going on. Characters moving about, player-interaction with the environment, a battle sequence, or whatever.

During a lot of this game's story sequences, so far as I have noticed there isn't a lot going on (and I've covered a lot, right now quests are in the upper 30s range). Characters are standing around, and you're there reading what they have to say. It's not very exciting, in my opinion, and despite people telling me "the story is good" I have yet to find myself caring about it all that much. I WANT to care about it. I love the stories in RPGs, but this one hasn't grabbed me because the story sequences are just...kinda boring. Not all of them; there are some that are interesting. But not many.