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Thread: New Classes

  1. #211
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Mystic Knight! Make it wield a Great Sword and have elemental damaging moves
    (1)
    http://mercsxiv.enjin.com/home

  2. #212
    Player
    Nahaara's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Assassin would be an awesome class to have in XIV imo.

  3. #213
    Player

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    Mar 2011
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    リムサ・ロミンサ
    Posts
    170
    Oh my, you just had to make this thread xD
    I've talked about this so much with my linkshell.

    They should have just used the same classes from FFXI or other traditional Final Fantasy games from the start. Start us off with the original 6 classes from FF1, and unlock new classes (in new ways of course, quests and such have to be different from FFXI) along the way (preferrably in a more difficult way too).

    And before anyone argues about it becoming the same game as FFXI, first think about FF3, and FF5 (both successful). Just because you use the same jobs does not make it the same game. Final Fantasy is Final Fantasy, and the job system is one of the main roots of the entire foundation of the series. As long as they still put in good story/quest content, it'll work I think. And it doesn't even have to use ALL the same jobs, there are plenty of other jobs from old FF games that were never used.

    Sure, the magic spells and certain abilities we have are Final Fantasy-esque, but the way they are mixed around each job, and these new wacky job names we have are not.

    Anyway, that being said, I do want to be able to use 2-hand swords (on a warrior or whatever), I want a samurai class, a GEOMANCER class please, Time Mage, and some other ones from the original Final Fantasy Tactics game. But ONLY if they do a reboot of the job system. Otherwise it would feel weird thrown together with these Pugilist and Thaumaturge weird names.

    If they were going to redo the job system entirely, I know lots of people would disagree with me, but I wouldn't mind having to start my character completely over to make it work properly.

    Edit:
    I forgot to add, that after they use the traditional jobs, then LATER they should add some new ones that have never been seen in FF games before, if they wanna spice things up, and that would work out better I think.
    (1)
    Last edited by toshimoog; 04-10-2011 at 06:08 AM.

  4. #214
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    243
    Quote Originally Posted by Isaaru View Post
    Mystic Knight! Make it wield a Great Sword and have elemental damaging moves
    This X1000 it's all I want.
    (1)

  5. #215
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    all of you are delusional. their will not be any new classes for months maybe till an actual expansion.

    Alsoo fo course MMO's have new classes but not at this stage in the game..lol
    (0)

  6. #216
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Geomancer!!!! Please please please lol, could tie right in with marauder
    (1)

  7. #217
    Player

    Join Date
    Apr 2011
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    16
    I'd like to see the Content Class added to FFXIV. A mystical class that could travel across Ezorea bringing wonderful content to all. This class was clearly not in Tanaka's vision, but I think it would go a long way in making Ezorea a better place ^^
    (3)

  8. #218
    Player

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    Mar 2011
    Location
    Dr. Light's Laboratory
    Posts
    140
    I would like to see chocobo digging and gardening added to the DoL gathering classes. Gardeners could grow ores for goldsmithers and veggies for the chefs. Chocobo digging could have almost anything like bugs for alchemists or act as a treasure hunter for special items. Both of these were unofficial crafts in XI and would be nice to see them return in XIV with an official spot.
    (2)

  9. #219
    Player
    Kota_Foxfrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Neko Kat
    World
    Hyperion
    Main Class
    Archer Lv 1
    Summoner, Geomancer, Fencer, Musketeer, Illusionist, Assassin, Templar, Chocobo Knight, Beastmaster, Bard, Time Mage, Holy Knight, Necromancer, and maybe Morpher.
    (4)

  10. #220
    Player
    Exevier's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Iroh'zen Ryuzaki
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    As I've said a hundred times by now, Samurai. :P

    After that, my personal short list would include Dark Knight, Ninja, and Summoner (or summons in some form, wielded by players). Of course, any additional "traditional" Final Fantasy archetypes they manage to throw in would be welcome!
    (1)

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