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Thread: New Classes

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  1. #11
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    Mar 2011
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    リムサ・ロミンサ
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    Oh my, you just had to make this thread xD
    I've talked about this so much with my linkshell.

    They should have just used the same classes from FFXI or other traditional Final Fantasy games from the start. Start us off with the original 6 classes from FF1, and unlock new classes (in new ways of course, quests and such have to be different from FFXI) along the way (preferrably in a more difficult way too).

    And before anyone argues about it becoming the same game as FFXI, first think about FF3, and FF5 (both successful). Just because you use the same jobs does not make it the same game. Final Fantasy is Final Fantasy, and the job system is one of the main roots of the entire foundation of the series. As long as they still put in good story/quest content, it'll work I think. And it doesn't even have to use ALL the same jobs, there are plenty of other jobs from old FF games that were never used.

    Sure, the magic spells and certain abilities we have are Final Fantasy-esque, but the way they are mixed around each job, and these new wacky job names we have are not.

    Anyway, that being said, I do want to be able to use 2-hand swords (on a warrior or whatever), I want a samurai class, a GEOMANCER class please, Time Mage, and some other ones from the original Final Fantasy Tactics game. But ONLY if they do a reboot of the job system. Otherwise it would feel weird thrown together with these Pugilist and Thaumaturge weird names.

    If they were going to redo the job system entirely, I know lots of people would disagree with me, but I wouldn't mind having to start my character completely over to make it work properly.

    Edit:
    I forgot to add, that after they use the traditional jobs, then LATER they should add some new ones that have never been seen in FF games before, if they wanna spice things up, and that would work out better I think.
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    Last edited by toshimoog; 04-10-2011 at 06:08 AM.

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