I wonder :
Thief (dagger + Steal)
Ninja ( dw )
Dark Knight / Paladin ( heavy armor + Black/White Magic )
I wonder :
Thief (dagger + Steal)
Ninja ( dw )
Dark Knight / Paladin ( heavy armor + Black/White Magic )
I'm sorry for my bad English
I would suggest 'Musketeer' and 'Arcanist' as both of these classes already have guild buildings present in Limsa with NPC's demonstrating example weapons and attack animations in each therefore it would not be too difficult to implement with a list of abilities possibly being the only thing to decide upon.
It's a conspiracy !!!
1. Flayer/Lasher
2. Musketeer
3. Thief
4. Chocobo Herder: 4th DoL Gathering Class
I made this suggestion a while ago on Eorzeapedia.
Mimic: A Blue Magic User
Mimic - Disciple of Magic Class
Main Weapon: Sling Shot
Pouch Types: Pellet, Stone, Marble, Fire Cracker, Gem
Rank 1 Skills:
Trick Shot - Simple Quick Attack that can cause a stun to spell casting.
Mimicry - The last ability that landed, is performed with Magical effectiveness. Magic Potency replaces any physical requirements for the ability. Will Generate TP if it misses.
Yes, The Sling Shot. Mimic being a class meant to confuse and confuddle the enemy uses a sling shot to deal ranged damage and status effects. Pellet and Stone pouches can replenish from around you.
Marble, Fire Cracker, and Gem have to be filled by a craft, when they run out they turn back into a normal Stone Pouch.
Pellets do piercing damage, stones do slashing, marbles do blunt, fire crackers do elemental, and gems do astral/umbral.
Abilities - More then just Copy Pasta...
Enemy Skills: Every Even Rank (2, 4, 6, 8, 10, etc.) unlocks the ability for the Mimic to learn an ability from an Enemy. These abilities will be listed under "Enemy Skills" in the Action Bar menu. These abilities while being used by the Mimic act as 100% as magic abilities and only use the mimic's Magic Potency as its judge of effectiveness. Each ability is also tied to a Class, and only certain classes can use certain Enemy Skills. For instance the Marmot ability Nutcracker can only be used by Archers, While the Mole ability of Breakout can only be used by a Pugilist. When being used by its Associated non Mimic class, this ability uses the classes Primary combat stat as its determination of effectiveness (Attack power or Magic Potency etc.)
Learning Abilities: To learn an ability from an Enemy you must be currently set as Mimic before combat starts, Durring combat certain situations will increase the ability of a character to learn the ability that the monster knows. When the enemy is defeated as long as you earned some SP from the fight you have a certain percent chance to learn the ability.
1. 5%+ engage in combat with the enemy. (The monster doesn't have to use the ability in combat but learning it this way might take a while because its only a 5% chance.)
2. 10%+ Enemy uses the ability in combat.
3. 1%+ Enemy uses the ability an additional time (Each time adds 1%)
4. 5%+ Enemy has a critical effect with the ability.
All of these stack so if you fight the monster, It uses the ability with a critical effect, then uses it again once more later before being defeated you would have a total of a 5+10+5+1% chance or 21% chance. All of the chance bonuses multiply.
Mimicry Abilities: Every Rank ending in a 5, (5, 15, 25, etc) Mimic's get access to a Mimicry ability. These abilities allow the mimic to copy stats, buffs, debuffs, and other effects from party members to monsters, or from monsters to party members. Some abilities are meant to help control Enmity.
Rank 5: "Impersonation" 250TP - Swap the Enmity with the closest party member within range. (Literally has to be right next to each other) confusing the monster into thinking one of you is the other.
Rank 15: "Aura Steal" 500TP - Your next successful attack on the monster will wipe one Positive Status effect away and grant it to yourself.
Rank 25: "Improvisation" 500TP - Target a friendly player and grant them a random buff that anyone currently in combat is under the effect of. If the target already are under the effect of the same buff, its potency and duration are doubled. (Only one Improvisation per character, 5 minute cool down.)
Sling Shot Abilities: Sling shot abilities are granted at every rank that ends in 0. 10-20-30-40 etc.
Rank 10 : Loaded Sling 1000tp - Launches 3 projectiles in a small cone spread forward. - Targets chest.
Rank 20 : String Tension - Pull back farther for your next attack, increasing your attack power but lowering your stamina regain until the attack lands.
Rank 30 : Barrage - Rapidly fire multiple attacks, each successive attack allowing you to attack again until you miss. Each successive hit reduces your accuracy 10% for the next attack until you hit 0 or miss.
Add SCHOLAR! That is all.
Bring back the Bluemage! And try to make them have a cooler backstory than aht urghan..if you canr.i.p aht urghan
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I'd like to see something new like a Berserker (dual-wield 2H weapons).
Basic role: Build TP, buff up, deliver one shot of destruction, get killed.
I do miss the Samurai and Summoner class in this game.
Would love to see Summoner in the future, favourite job from FF hands down
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