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Thread: New Classes

  1. #141
    Player
    Psion's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Massive size isn't really an issue for a summoner class, because summons tend to be powerful astral beings. This means that size isn't set in stone for them, they can adjust it as needed. heck, they can probably alter their appearance as well, and in FFXI the beings you summoned weren't actually the being itself, but it's avatar, a sort of projected image that did it's dirty work for it. Actually calling the summon itself, like the hero of windurst did for fenrir, grants you incredible power that the avatars can't compare to: think level 500 fenrir or something: but in exchange it costs incredible amounts of magical energy by the caster and basically kills them.

    If beings in this game are anywhere near similar in power magically, they could probably also create avatars of themselves, and so size could be adjusted to fit the game.
    (1)

  2. #142
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
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    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    (SPOILER) (SPOILER) (SPOILER)








    Well there is a quest that Ifrit commands you to summon 1 of the creatures which sis Garuda if I remember.
    (1)
    Gae Bolg Animus 18/04/2014

  3. #143
    Player

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    Mar 2011
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    Gridania
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    Going the traditionally route I'd love to play as my summoner again, just like everybody else.

    But thinking outside the box:

    Dragoon/Wyvern Rider- You can fight side by side or choose to ride on, the Dragon of your elemental choosing. ( The Riding on would be similar to that of the Eidolons in FFXIII)
    Beast Master/ Blue Mage/ Shapeshifter - instead of Charming or learning the Mobs moves you're able to become a mob.
    Dark Sage/ Necromancer- (This could very well be what Arcanist/Mystic is suppose to be)
    Light Sage/Cleric- (This could very well be what Arcanist/Mystic is suppose to be)
    (1)

  4. #144
    Player
    Amas's Avatar
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    Mar 2011
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    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Galamantyl View Post
    Alright, I'm open to more variety of buffing classes, yes. But out of the 7 war/magic classes we already have, why do we not have a buffing class already? This should've been in since conceptual design, long before alpha even.

    And also, that's just a terrible breakdown of needs for a party in FFXI. It obviously wasn't thought out very good. Minimum tank/healer is enough to get a party going, and what classes would be acceptable depended heavily on level. Don't just make up nonsense to support your argument if you're going to make one.
    Because it's a lot easier to balance if classes buff themselves, rather than having one dedicated class to do it (plus, you don't have to burn a party slot on a buffer). It's much easier to tune on a job-by-job basis, to keep every DD on an even keel, and doesn't require accounting for a huge variety of outside buffs that have to be accounted for (e.g. difference between no BRD, one BRD, two BRDS, BRD+COR, and whatever songs/rolls might be selected (which might well not benefit all jobs equally, requiring some compromise or one or more jobs getting suboptimal buffs)).

    And, if I'm honest, when I think about job roles, I really only care about activities done at the level cap. Could be small man, could be large groups, but I frankly don't give two craps about XP party. That said, if there's one job every single party is better off with at every single level, it's BRD. If that's not poor game design, I don't know what is.

    Plus, how can it be a terrible breakdown, as those are the 3 major archetypes for any MMO. Buffer would be #4, but can easily be incorporated into the first 3. For FFXI in particular, BRD almost becomes a 5th, because it is so incredibly valuable compared to any other class, in any situation. Every other job can be replaced with very similar end result, except for BRD.

    Quote from an old LS mate: "Asuran Fists' modifiers are 50% Acc, 50% BRD".
    (1)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  5. #145
    Player
    Aldarin's Avatar
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    Mar 2011
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    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    Job Ideas

    From what I have seen and played of the game it looks as though the developers are attempting to change the roles classes play. What this means is that any class suggested must be able to fill multiple roles in the party, and while there should be class uniqueness it should be more in the theme of the class than the role of the class. Classes should have both a main role, but should have more variability. Also most abilities of can be used by other classes, which must be taken into account.

    Anyways, some of what I would like to see as future classes.
    -------------------------------------

    The Massive Sword Man
    Weapon: Two Handed Sword
    Style: DoW
    As with any character that uses a two handed sword, the first concept that comes to mind is a damage dealer. One way to give such a character diversity is to add things like Debuffing. Either way the two handed sword is a staple of any game with medieval style weapons and thus should be added.
    I would give such a class abilities similar to the Astral Damage abilities of the Paladin, only with Umbral Damage. I would also give such a character Breaks such as Auron in FFX.
    -------------------------------------

    The Elementalist
    Weapon: Unknown
    Style: DoM

    a portion of the game is directed at specializing in a element. The theme of the elementalist class would take element specialization a step further.

    Enspells: Magical buffs that augment damage output have yet to be seen in the game. Not only could enspells further the idea of specializing in a specific element, it also provides satisfaction for those looking to play a character combining sword and sorcery. Enspells could be self-target magical buffs that are affected by the character elemental statistics.

    Elemental Forms: A continuation of the idea of elemental specialization, elemental forms would have a number of benefits (and weaknesses) corresponding to a specific form. The forms could further increase the affinity for a certain element while lowering the rest. In addition, special abilities could also be added.
    -------------------------------------

    Other Abilities I feel should be added.

    MP surge:
    there is Speed and Life surge that absorb HP on hit, why not something similar that drains MP on hit. A FFXIV version of Aspir Drain.


    Pets:
    Pets can unbalance any game they appear in, unless of course, everyone has access to the same pet at all times. What this means is that there are a number of ways pets could be implemented in FFXIV and still keep game balance.

    1. Give pets to everyone.

    This can occur in a variety of ways.
    One way could be implementing DRG style pets in a way similar to the companions in FFXI. this would be pets that are available to everyone, which you must go through some sort of quest to get, do not cost MP to maintain, and could have different abilities for different pets.

    Another way to implement this would be to give one class the ability to summon a pet, with that single job increasing the abilities of the pet, while having normal combat abilities. Other classes would also be able to summon such a pet. This maintains the balance with the other classes that have normal combat abilities plus some sort of minor specialty. Issues with such an implementation include the possibility that everyone would then need to level the new class to even the playing field. Again, such summons would need to not rely on MP or else they will hinder DoM classes, but not so much DoW.

    2. Implement pets specific to a single class, such as puppets to puppeteers and so forth. In order to maintain a balance, the character with the pet would then be nerfed so the combined master-pet could be equal to other classes. Issues with this might be a lack of abilities useable by other classes.

    I personally favor the idea of questing to get pets, as that would be the easiest to implement and balance, as well as allowing for Add-Ons specific to pets, such as giving pets equipment.
    -------------------------------------

    Anyways, These are my ideas for some possible class concepts. If you made it through the post, congratulations.

    My Final note is a suggestion for this thread. There are many concepts that are behind a single class name. It would most likely be more helpful and clear to explain the concept you would like implemented rather than simply the name.

    Disclaimer: If anyone is offended by my post, I apologize, I had no intentions to do so.
    (1)

  6. #146
    Player

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    Mar 2011
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    Limsa Lominsa
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    I'd like a Holy Knight.
    I know Paladin is somewhat close to that but I would like it to be more of a mix of DD (strong swordskills and holy spells) and buffer compared to FFXI tank.
    (1)

  7. #147
    Player
    Natt's Avatar
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    Mar 2011
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    Gridania
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    15
    Character
    Natt Schatten
    World
    Spriggan
    Main Class
    Red Mage Lv 100
    In truth I wish they would bring back the jobs from FFXI and add Geomancer, Morph, Necromancer and Assassin.
    (1)

  8. #148
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    Ul'dah
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    Well, right now I think they should change the classes they have and give each class more unique abilities. The way it is right now every job is like a combination of several jobs and no one is different. I would love to see some more oriental jobs like samurai and assassin/ninja.
    (1)

  9. #149
    Player

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    Mar 2011
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    Uldah
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    42
    A Chemist was basically a use button. It would be an interesting class. Particularly because right now it is so hard to use poitions and such in battle. If a chemist class had a use button and could throw a variety of potions doing various stuff it would be something different.

    Also I would like to see Con split into a healer and a DD. I think then you can do what is currently needed and make the classes different from each other. I would also like sentinal to be its own class. If you have a sheild you become a sentinal. Also turn Glad into Samurai.
    (1)

  10. #150
    Player
    Laughlyn's Avatar
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    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Multitasker class, < Can i have it? >

    ...seriously... if i could pick 2 most wanted classes right now it would be THF or SMN. (But...i can wait)
    Just fix my damn conjurer spells & i'll be happy for a long LONG time.... lolburst...
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

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