I'm going to make this post assuming the job and class system will be separate, but unfortunately as far as anyone knows, we have no clue =(

single axe class - can have some bst/animal abilities
GKT class - different abilities like other classes
large scythe class - dark based abilities/magic
instruments class - buffs and unique stuff
katana/dualwield class (assassin?) - ninja esque stuff/ ability to give dual wield across classes up to a certain degree
pistol and rifle class(musketeer)- DD and buffs?
GSD class - high damage long recast abilities/self buffs?
whip class (flayer) - I want this to be like blu and learn abilities/magic from monsters
Arcanist class - no idea what they'll do


Depending on how jobs are handled, these could be mixed up for a multitude of playstyles~