Fencers only have one rapier (sword) traditionally, a parry knife sub would be cool (like spanish sword deuling not sure what its called). I'm imagining one western expansion and one eastern expansion of classes eventually down the road.
Fencers only have one rapier (sword) traditionally, a parry knife sub would be cool (like spanish sword deuling not sure what its called). I'm imagining one western expansion and one eastern expansion of classes eventually down the road.
So here's my ultimate summary of what I would LOVE to see in FFXIV regarding jobs:
Starting jobs:
6 traditional jobs from FF1
Warrior
Thief
Monk
White Mage
Black Mage
Red Mage
Traditional Unlockable Jobs:
Other jobs included in games like FF3, FF5, and FFTactics (PS version).
NEW Unlockable Jobs:
In addition to all of the traditional jobs, they can include some new types, either the ones that were released in games like FF Tactics Advance games, or some of the current class lineup that FFXIV has, or other new jobs (corsair was an awesome idea from FFXI), as well as never before seen jobs.
It would be neat to have all the traditional stuff AS WELL AS a bunch of new stuff to keep things interesting. I just don't like the fact that all the traditional jobs were completely abandoned.
Last edited by toshimoog; 04-23-2011 at 12:03 PM.
SE please stay away from adding any NEW CLASSES untill their is content and after all the Battle changes. The only reason people want new classes is because their is not a lot to do in the game. Some may want their favorite class/classes to get in the game but wait. I loved Blue Mage and would love to see it in the game but i want it to be their after all the fixes and remodeling of the game.
So Dear SE please wait till after all the fixes.
On a side note if SE hasn't implamented Travel, end game and a mailbox system. Adding new classes is at the very end of what they will do untill they remodel the game.
It would be nice to see a lot of the jobs that were mentioned but as of now not going to happen. Did you guys miss wheir they mentioned remodeling of the game then adding new jobs will come way after and before jobs will be content so i say we have atleast another year for new jobs.
Note that the thread was made on the opening day of the forums... No one had knowledge of the "job system". This is just a fun thread to bring people together to share with each other what they would like to see be implemented into the game.SE please stay away from adding any NEW CLASSES untill their is content and after all the Battle changes. The only reason people want new classes is because their is not a lot to do in the game. Some may want their favorite class/classes to get in the game but wait. I loved Blue Mage and would love to see it in the game but i want it to be their after all the fixes and remodeling of the game.
So Dear SE please wait till after all the fixes.
On a side note if SE hasn't implamented Travel, end game and a mailbox system. Adding new classes is at the very end of what they will do untill they remodel the game.
It would be nice to see a lot of the jobs that were mentioned but as of now not going to happen. Did you guys miss wheir they mentioned remodeling of the game then adding new jobs will come way after and before jobs will be content so i say we have atleast another year for new jobs.
Shamless bump.
Somehow, I'd imagine dancer to use an exotic weapon like a TessenClasses I would like to see eh..? Well let's see.. I have a few basic ideas..
Sage: Fighting the enemies with the power of knowledge of the various substances and their effects on the organism.. he would be the best friend of an alchemist and botanist..
To attack he would use various concoctions to cause status ailments to enemies and area buffs to party.. (Much like Ninja used tools for their jutsu in FFXI..)
The weapon of choice would be the Aspergillum..
Assassin: Specialized in killing techniques to dispatch the enemy quickly.. dealing fatal blows after exposing their weak points..
Their weapons of choice would be the Wave Sword.. (Dual)
Thief: Subtle masters of thievery and pickpockets, their purpose would be of gaining access to items in possession of the enemy while catching them off guard..
They would have access to an array of techniques to facilitate escape and confuse the enemy such as the smoke bomb..
Their weapon of choice would be the Dirk.. (A light and slender thin bladed knife..)
Saint: They exact justice acting under divine command of the gods.. cursing the enemy with sacred magic and wielding a scythe to reap the impure souls..
Their weapon of choice would be the Combat Scythe..
Barbarian: With their heavy clubs these fierce warriors are specialized into crushing the enemy with raging strength.. augmenting their power through anger built up by being hit by the enemy.. their attack would rise as their HP lowers..
Their weapon of choice would be the Two-handed Heavy Club..
Samurai: Warriors who live by the sword with discipline and honour, they focus on attacking the enemy even if they've been defeated with a "final attack" skill..
Their weapon of choice would be the Katana.. (Two-handed)
Monk: Skilled martialists from the lands of the far east.. they live by discipline and constantly seeking ways to enhance their abilities.. they have skills that allow them to raise the speed and potency of their attacks..
Their weapon of choice would be the Nunchaku..
Ninja: Deadly killers who act with the favour of the night while they're hardly detectable.. their specialty is to confuse their enemies with an array of secret techinques and then slay them in helplessness..
Their weapon of choice would be the Ninja Sword.. (A shorter and straight bladed katana.. single handed)
Dancer: With their abilities Dancers enchant the enemies leading them in a trance while entertaining the rest of the party with dances of amusement granting them various bonuses..
Their weapon of choice would be the Tambourine.. (Dual)
Swordmaster: Able to skilfully wield the majority of swords with little to no effort.. dealing barrages of fast attacks to the enemies with one for each hand..
Their weapons of choice would be Dual Swords..
(a Japanese war fan)
[SIZE="6"]
召喚士です!![/SIZE]......
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Classes I would like to see added, or adjusted.
Dragoon, with Wyvern!
Summoner
Beastmaster
Ninja
Thief!
People seem to love pet classes, I hope the developers listen to that![]()
Ninja and Thief are both my person preference, dual wielding and quick attacks really makes me happy.
I loved Dancer on FFXI and even though daggers where nice i always wanted to use fans so id be pretty happy if they did that. Dancer was a great asset to a party and i would love to see the job here along with Blu and Pup.
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