I demand my puppetmaster back. It was one of the few original jobs SE had in years that hit it off, and was the most successful and powerful of the pet classes by the time they finished with most updates and added deus ex automata. It was the most flexible, being able to be a healer, nuker, and hit any type of enemy weakness, and valoredge is even a halfway decent disposable tank now. the only thing left tripping it up is the AI, and in FFXIV they could (and should!) implement a FFXII style gambit system to customize the AI just like you want. It's a sign a system works so well when people's biggest complaint with FFXII was that the game played itself because gambits were too perfect, and with a system like that automatons wouldn't fall into the same AI traps like priorizing -na spells over healing like they did in FFXI. I absolutely miss fighting alongside my Oniwaka, using my fists and his magic, pushing ourselves to the limit in what we could solo and lowman using our powers, and getting thrills when I took down a creature even beastmasters and some red mages feared to poke.

I'd also love a psychic class, especially since it would fit my name quite nicely. ^.^ I'm not too picky on what it does, though as FFX-2 international version had a psychic class, I suppose the dev team could take a peek there to get some ideas. I do remember it having abilities that let it absorb physical, magical, and eventually both attacks at once, however.