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Thread: New Classes

  1. #251
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    I think they should come up with something unique and lore-driven
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  2. #252
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    Quote Originally Posted by Delmontyb View Post
    I'd like to hear word on if Arianist and Musketeer are still coming, Limsa is lacking because those guilds aren't playable.
    You know with yoshi-p stating that traditional FF jobs are on the way with when and how they are implemented still up in the air, I wonder what will come of the two classes you mentioned. Are they going to be advanced jobs like many speculate the traditional jobs will be, or just 2 new "basic classes" like what we have now?

    Throwing my <3 for NIN, MNK, and THF. Just so long as NIN isn't utsesemi whore NIN from XI.
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    Last edited by Sojiro; 04-22-2011 at 12:45 AM.

  3. #253
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    Naylia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I think class is the wrong word to use.

    We have Disciplines which focus on mastery of a weapon type, and it sounds like we are getting Jobs which would be a role you fulfill.

    Based on this approach what Disciplines should be added and which Jobs should be added and what does their relationship look like.?
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  4. #254
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    Laiferr's Avatar
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    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vackashken View Post
    Don't get me wrong, I'd love to see some new stuff but they need to add things like smn (etc) to give the final fantasy feel back. I do admittedly miss my jobs from 11 but I don't want carbon copies. I want them back, but better, more thought out and more signature then what we have now.

    For me, my dream would be for them to include advance jobs unlocked like tactics and even have jobs we have now branching off into other versions of itself. Such as pug taking on difference "styles" of fighting.
    Definitely! I would really love that kind of system. I don't really want my pug to suddenly be changed to monk, but rather if pug was the 'base' class then say at level 50 or whatever you can do a quest to unlock an advanced/specialist version like Monk, Berserker etc I think that'd be really fun and cool.
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  5. #255
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    Tenchi's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Tenchi Masaki
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I can't wait to see how the actually plan to implement the new job system. Looking forward to the future!!
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  6. #256
    Player
    Kailok's Avatar
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    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I don't think anyone would say no to an FFT style job system. I'm actually hopeful that's what they're going for considering that's closest to what the game has now, just better.

    As far as what classes I want, I'd like Samurai or a REAL Paladin. I loved Samurai in FFT, and for Paladin I really hope they kind of go for a "Holy Knight" feel, using Holy Sword abilities. Paladins were cool in FFXI, but the only reason they were paladins is because they healed themselves + tanked. I never really got the "holy knight" feel from them. Same with Dark Knight, they were just DD's with light DD spells and debuff spells. I didn't feel like they were the dangerous "don't mess with, I'm evil" types
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  7. #257
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    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I hope they redesign arcanist, as of now its supposed to be a totem wielding class like WoW :[ But that was from back in the Tanaka days so who knows, phew, maybe not. Maybe we're safe.
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  8. #258
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    Quote Originally Posted by JRChronicle View Post
    I don't believe wanting jobs translates to us wanting a FFXI-2. Jobs exist in alot of the final fantasy series, not just 11. its familiar and feels like final fantasy is all.
    Thank you!!
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  9. #259
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    Quote Originally Posted by Eldaena View Post
    Pretty much the variety presented in Final Fantasy: Tactics. That game was amazing and I can't think of a better way to make people feel class uniqueness then to have unique and amazing classes to start with. =)
    YES PLEASE

    edit:
    although if you're going to have a class/job that uses items in battle as their main function, yeah..... that aspect of FFXIV needs a makeover first lol
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  10. #260
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    Quote Originally Posted by Naylia View Post
    I think class is the wrong word to use.

    We have Disciplines which focus on mastery of a weapon type, and it sounds like we are getting Jobs which would be a role you fulfill.

    Based on this approach what Disciplines should be added and which Jobs should be added and what does their relationship look like.?
    This is my PERSONAL OPINION, don't kill me guys... but I think gatherers and crafters shouldn't have been official classes to begin with. I think the fighter and sorcerer categories are fine, but gathering and crafting should be left as an option to anyone carrying a corresponding tool on them, and they shouldn't have to actually change to that class to perform the action.

    Then, the skill level of each type of gathering/crafting can still be displayed in your status window, or on the Lodestone or whatever, that doesn't have to go away.

    edit: the reason I quoted you is because I was wanting to say that we don't need additional Disciplines. With the current four, we pretty much have all grounds covered. And then I went on my spiel about the gatherer/crafter disciplines.
    (0)

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