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Thread: New Classes

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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    リムサ・ロミンサ
    Posts
    170
    Quote Originally Posted by Naylia View Post
    I think class is the wrong word to use.

    We have Disciplines which focus on mastery of a weapon type, and it sounds like we are getting Jobs which would be a role you fulfill.

    Based on this approach what Disciplines should be added and which Jobs should be added and what does their relationship look like.?
    This is my PERSONAL OPINION, don't kill me guys... but I think gatherers and crafters shouldn't have been official classes to begin with. I think the fighter and sorcerer categories are fine, but gathering and crafting should be left as an option to anyone carrying a corresponding tool on them, and they shouldn't have to actually change to that class to perform the action.

    Then, the skill level of each type of gathering/crafting can still be displayed in your status window, or on the Lodestone or whatever, that doesn't have to go away.

    edit: the reason I quoted you is because I was wanting to say that we don't need additional Disciplines. With the current four, we pretty much have all grounds covered. And then I went on my spiel about the gatherer/crafter disciplines.
    (0)

  2. #2
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by toshimoog View Post
    This is my PERSONAL OPINION, don't kill me guys... but I think gatherers and crafters shouldn't have been official classes to begin with. I think the fighter and sorcerer categories are fine, but gathering and crafting should be left as an option to anyone carrying a corresponding tool on them, and they shouldn't have to actually change to that class to perform the action.

    Then, the skill level of each type of gathering/crafting can still be displayed in your status window, or on the Lodestone or whatever, that doesn't have to go away.

    edit: the reason I quoted you is because I was wanting to say that we don't need additional Disciplines. With the current four, we pretty much have all grounds covered. And then I went on my spiel about the gatherer/crafter disciplines.
    I agree, Making crafting a class was very lame and completely a space filler.
    (2)

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