I think they should come up with something unique and lore-driven
I think they should come up with something unique and lore-driven

I think class is the wrong word to use.
We have Disciplines which focus on mastery of a weapon type, and it sounds like we are getting Jobs which would be a role you fulfill.
Based on this approach what Disciplines should be added and which Jobs should be added and what does their relationship look like.?
This is my PERSONAL OPINION, don't kill me guys... but I think gatherers and crafters shouldn't have been official classes to begin with. I think the fighter and sorcerer categories are fine, but gathering and crafting should be left as an option to anyone carrying a corresponding tool on them, and they shouldn't have to actually change to that class to perform the action.I think class is the wrong word to use.
We have Disciplines which focus on mastery of a weapon type, and it sounds like we are getting Jobs which would be a role you fulfill.
Based on this approach what Disciplines should be added and which Jobs should be added and what does their relationship look like.?
Then, the skill level of each type of gathering/crafting can still be displayed in your status window, or on the Lodestone or whatever, that doesn't have to go away.
edit: the reason I quoted you is because I was wanting to say that we don't need additional Disciplines. With the current four, we pretty much have all grounds covered. And then I went on my spiel about the gatherer/crafter disciplines.

I agree, Making crafting a class was very lame and completely a space filler.This is my PERSONAL OPINION, don't kill me guys... but I think gatherers and crafters shouldn't have been official classes to begin with. I think the fighter and sorcerer categories are fine, but gathering and crafting should be left as an option to anyone carrying a corresponding tool on them, and they shouldn't have to actually change to that class to perform the action.
Then, the skill level of each type of gathering/crafting can still be displayed in your status window, or on the Lodestone or whatever, that doesn't have to go away.
edit: the reason I quoted you is because I was wanting to say that we don't need additional Disciplines. With the current four, we pretty much have all grounds covered. And then I went on my spiel about the gatherer/crafter disciplines.

I can't wait to see how the actually plan to implement the new job system. Looking forward to the future!!



I don't think anyone would say no to an FFT style job system. I'm actually hopeful that's what they're going for considering that's closest to what the game has now, just better.
As far as what classes I want, I'd like Samurai or a REAL Paladin. I loved Samurai in FFT, and for Paladin I really hope they kind of go for a "Holy Knight" feel, using Holy Sword abilities. Paladins were cool in FFXI, but the only reason they were paladins is because they healed themselves + tanked. I never really got the "holy knight" feel from them. Same with Dark Knight, they were just DD's with light DD spells and debuff spells. I didn't feel like they were the dangerous "don't mess with, I'm evil" types


I hope they redesign arcanist, as of now its supposed to be a totem wielding class like WoW :[ But that was from back in the Tanaka days so who knows, phew, maybe not. Maybe we're safe.
a lot of people think that the crafting and gathering is one of the systems they did pretty well, that said, they designed the game with all the crafters they would need, and one more gather for animal items. Supposedly they never intended to add more gatherers and crafters, and honestly what more could they add? they have just about everything covered.
far as being new classes, they were supposed to get some actual useful abilities, but that never came to fruition. Under the old exp system, they wouldnt have negatively effected sp, so bringing em to a party for 2 buffs and some stuns would have been fine. what they get out of it though, i dunno.
Last edited by Physic; 04-22-2011 at 08:58 PM.

Classes I would like to see eh..? Well let's see.. I have a few basic ideas..
Sage: Fighting the enemies with the power of knowledge of the various substances and their effects on the organism.. he would be the best friend of an alchemist and botanist..
To attack he would use various concoctions to cause status ailments to enemies and area buffs to party.. (Much like Ninja used tools for their jutsu in FFXI..)
The weapon of choice would be the Aspergillum..
Assassin: Specialized in killing techniques to dispatch the enemy quickly.. dealing fatal blows after exposing their weak points..
Their weapons of choice would be the Wave Sword.. (Dual)
Thief: Subtle masters of thievery and pickpockets, their purpose would be of gaining access to items in possession of the enemy while catching them off guard..
They would have access to an array of techniques to facilitate escape and confuse the enemy such as the smoke bomb..
Their weapon of choice would be the Dirk.. (A light and slender thin bladed knife..)
Saint: They exact justice acting under divine command of the gods.. cursing the enemy with sacred magic and wielding a scythe to reap the impure souls..
Their weapon of choice would be the Combat Scythe..
Barbarian: With their heavy clubs these fierce warriors are specialized into crushing the enemy with raging strength.. augmenting their power through anger built up by being hit by the enemy.. their attack would rise as their HP lowers..
Their weapon of choice would be the Two-handed Heavy Club..
Samurai: Warriors who live by the sword with discipline and honour, they focus on attacking the enemy even if they've been defeated with a "final attack" skill..
Their weapon of choice would be the Katana.. (Two-handed)
Monk: Skilled martialists from the lands of the far east.. they live by discipline and constantly seeking ways to enhance their abilities.. they have skills that allow them to raise the speed and potency of their attacks..
Their weapon of choice would be the Nunchaku..
Ninja: Deadly killers who act with the favour of the night while they're hardly detectable.. their specialty is to confuse their enemies with an array of secret techinques and then slay them in helplessness..
Their weapon of choice would be the Ninja Sword.. (A shorter and straight bladed katana.. single handed)
Dancer: With their abilities Dancers enchant the enemies leading them in a trance while entertaining the rest of the party with dances of amusement granting them various bonuses..
Their weapon of choice would be the Tambourine.. (Dual)
Swordmaster: Able to skilfully wield the majority of swords with little to no effort.. dealing barrages of fast attacks to the enemies with one for each hand..
Their weapons of choice would be Dual Swords..
Last edited by Lenneth_Valkyrie; 04-23-2011 at 03:13 AM.
Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u


Somehow, I'd imagine dancer to use an exotic weapon like a TessenClasses I would like to see eh..? Well let's see.. I have a few basic ideas..
Sage: Fighting the enemies with the power of knowledge of the various substances and their effects on the organism.. he would be the best friend of an alchemist and botanist..
To attack he would use various concoctions to cause status ailments to enemies and area buffs to party.. (Much like Ninja used tools for their jutsu in FFXI..)
The weapon of choice would be the Aspergillum..
Assassin: Specialized in killing techniques to dispatch the enemy quickly.. dealing fatal blows after exposing their weak points..
Their weapons of choice would be the Wave Sword.. (Dual)
Thief: Subtle masters of thievery and pickpockets, their purpose would be of gaining access to items in possession of the enemy while catching them off guard..
They would have access to an array of techniques to facilitate escape and confuse the enemy such as the smoke bomb..
Their weapon of choice would be the Dirk.. (A light and slender thin bladed knife..)
Saint: They exact justice acting under divine command of the gods.. cursing the enemy with sacred magic and wielding a scythe to reap the impure souls..
Their weapon of choice would be the Combat Scythe..
Barbarian: With their heavy clubs these fierce warriors are specialized into crushing the enemy with raging strength.. augmenting their power through anger built up by being hit by the enemy.. their attack would rise as their HP lowers..
Their weapon of choice would be the Two-handed Heavy Club..
Samurai: Warriors who live by the sword with discipline and honour, they focus on attacking the enemy even if they've been defeated with a "final attack" skill..
Their weapon of choice would be the Katana.. (Two-handed)
Monk: Skilled martialists from the lands of the far east.. they live by discipline and constantly seeking ways to enhance their abilities.. they have skills that allow them to raise the speed and potency of their attacks..
Their weapon of choice would be the Nunchaku..
Ninja: Deadly killers who act with the favour of the night while they're hardly detectable.. their specialty is to confuse their enemies with an array of secret techinques and then slay them in helplessness..
Their weapon of choice would be the Ninja Sword.. (A shorter and straight bladed katana.. single handed)
Dancer: With their abilities Dancers enchant the enemies leading them in a trance while entertaining the rest of the party with dances of amusement granting them various bonuses..
Their weapon of choice would be the Tambourine.. (Dual)
Swordmaster: Able to skilfully wield the majority of swords with little to no effort.. dealing barrages of fast attacks to the enemies with one for each hand..
Their weapons of choice would be Dual Swords..
(a Japanese war fan)
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