I really wish they'll come up with some unique classes really, we don't need carbon copy of the classes/jobs from FFXI. I mean, they already have carbon copies of the races, why not be imaginative with what those boring old races can do?

I really wish they'll come up with some unique classes really, we don't need carbon copy of the classes/jobs from FFXI. I mean, they already have carbon copies of the races, why not be imaginative with what those boring old races can do?

i side with you dromax and also think that new classes should come out at a later date but i love these suggestions

i too would like a 2 handed sword class like a barbarian or berserker like ppl said would be cool.
a new class with a dualblade like in final fantasy 9 that zidane use would be pretty cool i think those weapons were awsome
summoner and asassin too


To Leonesaurus
-I really like your ideas they are pretty interesting. I also like how you made a new Disciple for pets I believe that is a good idea since they should be there own disciple since you are not really focusing on magic nor weapon training.
Disciple of the Beast
-A disciple that focuses on the training of pets. All pet users belong in this Disciple since they are training in the arts of controlling pets not weapons, crafting, magic, gathering etc.
Classes
-I have chosen names that fit with the current naming scheme SE has used instead of using regular Final Fantasy names.
- Evoker
- Engineer
- Necromancer
- Tamer
- Jockey
Evoker
-Weapon:Emblems:Tattoo's on the hand that offer different benefits.
Basic Attack:Energy Orb
-Primals:Require MP to stay out (Manapacts:MP)
-Pets
Evokers pets are primals which can either buff, attack, heal, cast magic etc. similar to how players need to set there skills on the action bar, evokers are no different they need to set there pets abilities on the bar and with there own abilities.
Primals
There are 2 types of Primals families
Divine Primals (Nonobtainable)
~These are Primals that are not obtainable but have a big story element to them, and are very rare and powerful they are similar to mini gods due to there size and power. (Strongest primals in the game) they were created with the universe and they are the guardians of the of the universe. They are the guardians of what is said below.
-Bahamut (Sky)
-Leviathan (Sea)
-Atomos (Space)
-Kirin (Earth)
-Fenrir (Moon)
-Zodiac (Sun)
-Phoenix (Life)
-Hades (Death)
Elemental Primals (Obtainable)
~These are the beast tribes guardians they are obtainable when a certain level is reached and a quest is done. (Second strongest Primals in the game). None is stronger than another, and you can unlock one every 5 levels. So you start at level 5 and you end at level 40 with all of them. They unlock more Abilities "manapacts" every even rank similar to how players gain abilities. So if you unlock them all at Rank 40 you will have them all with all the abilities they can gain from rank 5-40.
-Ifrit (Fire)
-Titan (Earth)
-Ramuh (Thunder)
-Shiva (Ice)
-Garuda (Wind)
-Triton (Water)
-Valefor (Light)
-Odin (Dark)
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Engineer
-Weapon:Wrench (similar to Dark cloud 2 max fighting style)
Basic Attack:Light Bash
-Robots:Require Frame,Machine (Actions:Attachments/TP)
-Pets
Engineers are Fighters that specialist in building robots, and machines for combat. They are similar to Puppetmasters from FFXI in the fact that they upgrade there robots and machines with attachments.
Robots
~Robots have many uses similar to Primals, but they are much weaker, and breakable than primals. But while they might have weaker pets in nature they are still very resourceful because they are able to use many machines and robots at the same time.
~They use a charge system that lets you summon more pets, you gain more Charges the higher your level is, but more difficult Contractions require more charges, or only one can be summoned at the time. (Similar to Sch charge system from FFXI)
Machines
~Turrets, Healing Aids, etc are less useful than Robots, but have there uses. only one can be summoned. Counts as 1 charge.
Attachments
~Attachments are upgrades that offer many benefits to the Engineers robots, like think of them as traits/special abilities for the robots, but unlike FFXI automaton attachments they break to provide some money to the crafters since they need income as well. (Can only be made by mechanics new crafter more details in the class section.)
How to obtain robots/machines
-First you buy the Frame/Machine from Mechanics (Only bought once but require repairs)
-Next you need to have the required Rank (to use)
-Next you need the Instructions needed to control them which are bought from the Guild. (If you don't get instructions for the Frame/Machine you can't use it)
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Necromancer
-Weapon:War Scythes (Might need changes to Botanist weapon name)
Basic Attack:Light slash
-Undeads:Require HP to stay out. (Bloodpacts:HP)
-Pets
Necromancers summon Undeads to do there biddings, they can only summon DD,Debuffers,Tanks,Mages, NO healers.
~The undeads are obtainable when a certain level is reached and a quest is done. you can unlock one every 5 levels. So you start at level 5 and you end at level 40 with all of them. They unlock more Abilities "Bloodpacts" every even rank similar to Evokers. So if you unlock them all at Rank 40 you will have them all with all the abilities they can gain from rank 5-40.
~(Multipet user) They use a Charge System similar to Engineers.
Obtainable Pets (5 charges at rank 50)
-Rank 5:Skeleton (Random Hybrid) (1 Charge)
-Rank10:Imps (Mages) (2 Charges)
-Rank15:Ghosts (Mages) (2 Charges)
-Rank20:Wolfs (Melee) (2 Charges)
-Rank25:Fomors (Random) (3 Charges)
-Rank30: Dark Dragon (Melee) (4 Charges)
-Rank35:Evileyes (Mages) (4 Charges)
-Rank40: Demon (Hybrid) (5 Charges)
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Tamer
-Weapon:Whip
Basic Attack:Fast Whip
-Pets:License to tame, and Piety to improve control.
-Pets
Unlike the other classes Tamers have to tame there pets, they can only tame pets if they obtain the require license off the guild, but they also have whistle to call pets that don't require licenses.
Animals
Only pets that are green or below can be tamed, and you require the license.
Only whistles of the approach rank can be used.
Pet abilities
Only Pets from whistles have abilities, the wild pets only use random abilites.
How many pets
Only one pet can be controlled by the Tamer.
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Jockey
-Weapon:Raipers
Basic Attack:Impale
-Mounts:Require Mount, and TP to use abilities
-Pets
Jockeies can use many mounts for combat including chocobos that offer different Abilities and different benefits.
~They are bought from sherperds
~Can only be used at the required Rank.
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Disciple of the Hand/Land
Here are two new Disciple of the hand
Classes
Mechanic
Sherpard
Mechanic
Main item:Blowtorch
Second Item:Screwdriver
-Makes Attachments
-Makes frame
-Makes Machines
-Repair frames, machines
Sherpard
Main item:Knife
Second item:Collars
-Gets skins off dead enemies
-Scavenger of material from animals.
-The collars are for whistles, mounts
Last edited by Brightshadow; 03-15-2011 at 02:42 AM.



@Leonesaurus and Brightshadow
Disciples of the Beast would be a GREAT idea! I absolutely love this idea.
I don't get much into making up stuff but another cool one to add would be Druid
They could summon elementals, spriggans, and the elemental faries (i forgot their name)
And of course, the guild would be centered in Gridania...


Summonner, do not let every class can summon and leveling their aeons!! you must be a summonner to summon your aeon
I would like Bum something that really speaks to the lazy people cause hell wouldn't we all like to get something for nothing? As a Bum the only way to make money would be to beg, steal or do "favors" and to level up you get skill points for each chat spam you say(outside of the towns of course cant have them cluttering up the streets) or each item you successfully steal and you get bonuses depending on the difficulty of the favor and the PVP angle is amazing I mean Bum fights? Come on! And you get bonus points if you can manage to get inside of a town and out run the town guard NPCs.
And if you think this is serious your nuts lol
But seriously give me some advance roles for my basic classes so when I make my character into a Thf, Rdm, Pld or Drk I can at least have something that says/shows that's the role I'm choosing and currently equipped as. Other wise keep the classes and the Armoury system as is.
Last edited by JillianNekonia; 03-15-2011 at 03:09 AM.


Tithe Collector- Scythe class, cant wear armor, does sick damage, low hp, dies all the time, only Lalafell can unlock
Vagabond- Gsword class, just wonders around looking all bad-ass with their big swords, and tales of the road
beast-master- whip or axe, this is the classic I wont mess with it, and I miss it, but if they need to change the name, something that sounds like Kevin Sorbo
and def finitely need some dual wielding, fast swinging class- let the whirlwind blow



I just want something with a whip and ability to catch tarutarus
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