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Thread: New Classes

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  1. #1
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Massive size isn't really an issue for a summoner class, because summons tend to be powerful astral beings. This means that size isn't set in stone for them, they can adjust it as needed. heck, they can probably alter their appearance as well, and in FFXI the beings you summoned weren't actually the being itself, but it's avatar, a sort of projected image that did it's dirty work for it. Actually calling the summon itself, like the hero of windurst did for fenrir, grants you incredible power that the avatars can't compare to: think level 500 fenrir or something: but in exchange it costs incredible amounts of magical energy by the caster and basically kills them.

    If beings in this game are anywhere near similar in power magically, they could probably also create avatars of themselves, and so size could be adjusted to fit the game.
    (1)

  2. #2
    Player
    Aldarin's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    Job Ideas

    From what I have seen and played of the game it looks as though the developers are attempting to change the roles classes play. What this means is that any class suggested must be able to fill multiple roles in the party, and while there should be class uniqueness it should be more in the theme of the class than the role of the class. Classes should have both a main role, but should have more variability. Also most abilities of can be used by other classes, which must be taken into account.

    Anyways, some of what I would like to see as future classes.
    -------------------------------------

    The Massive Sword Man
    Weapon: Two Handed Sword
    Style: DoW
    As with any character that uses a two handed sword, the first concept that comes to mind is a damage dealer. One way to give such a character diversity is to add things like Debuffing. Either way the two handed sword is a staple of any game with medieval style weapons and thus should be added.
    I would give such a class abilities similar to the Astral Damage abilities of the Paladin, only with Umbral Damage. I would also give such a character Breaks such as Auron in FFX.
    -------------------------------------

    The Elementalist
    Weapon: Unknown
    Style: DoM

    a portion of the game is directed at specializing in a element. The theme of the elementalist class would take element specialization a step further.

    Enspells: Magical buffs that augment damage output have yet to be seen in the game. Not only could enspells further the idea of specializing in a specific element, it also provides satisfaction for those looking to play a character combining sword and sorcery. Enspells could be self-target magical buffs that are affected by the character elemental statistics.

    Elemental Forms: A continuation of the idea of elemental specialization, elemental forms would have a number of benefits (and weaknesses) corresponding to a specific form. The forms could further increase the affinity for a certain element while lowering the rest. In addition, special abilities could also be added.
    -------------------------------------

    Other Abilities I feel should be added.

    MP surge:
    there is Speed and Life surge that absorb HP on hit, why not something similar that drains MP on hit. A FFXIV version of Aspir Drain.


    Pets:
    Pets can unbalance any game they appear in, unless of course, everyone has access to the same pet at all times. What this means is that there are a number of ways pets could be implemented in FFXIV and still keep game balance.

    1. Give pets to everyone.

    This can occur in a variety of ways.
    One way could be implementing DRG style pets in a way similar to the companions in FFXI. this would be pets that are available to everyone, which you must go through some sort of quest to get, do not cost MP to maintain, and could have different abilities for different pets.

    Another way to implement this would be to give one class the ability to summon a pet, with that single job increasing the abilities of the pet, while having normal combat abilities. Other classes would also be able to summon such a pet. This maintains the balance with the other classes that have normal combat abilities plus some sort of minor specialty. Issues with such an implementation include the possibility that everyone would then need to level the new class to even the playing field. Again, such summons would need to not rely on MP or else they will hinder DoM classes, but not so much DoW.

    2. Implement pets specific to a single class, such as puppets to puppeteers and so forth. In order to maintain a balance, the character with the pet would then be nerfed so the combined master-pet could be equal to other classes. Issues with this might be a lack of abilities useable by other classes.

    I personally favor the idea of questing to get pets, as that would be the easiest to implement and balance, as well as allowing for Add-Ons specific to pets, such as giving pets equipment.
    -------------------------------------

    Anyways, These are my ideas for some possible class concepts. If you made it through the post, congratulations.

    My Final note is a suggestion for this thread. There are many concepts that are behind a single class name. It would most likely be more helpful and clear to explain the concept you would like implemented rather than simply the name.

    Disclaimer: If anyone is offended by my post, I apologize, I had no intentions to do so.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    I'd like a Holy Knight.
    I know Paladin is somewhat close to that but I would like it to be more of a mix of DD (strong swordskills and holy spells) and buffer compared to FFXI tank.
    (1)

  4. #4
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    (SPOILER) (SPOILER) (SPOILER)








    Well there is a quest that Ifrit commands you to summon 1 of the creatures which sis Garuda if I remember.
    (1)
    Gae Bolg Animus 18/04/2014

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    15
    Going the traditionally route I'd love to play as my summoner again, just like everybody else.

    But thinking outside the box:

    Dragoon/Wyvern Rider- You can fight side by side or choose to ride on, the Dragon of your elemental choosing. ( The Riding on would be similar to that of the Eidolons in FFXIII)
    Beast Master/ Blue Mage/ Shapeshifter - instead of Charming or learning the Mobs moves you're able to become a mob.
    Dark Sage/ Necromancer- (This could very well be what Arcanist/Mystic is suppose to be)
    Light Sage/Cleric- (This could very well be what Arcanist/Mystic is suppose to be)
    (1)

  6. #6
    Player
    Natt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    15
    Character
    Natt Schatten
    World
    Spriggan
    Main Class
    Red Mage Lv 100
    In truth I wish they would bring back the jobs from FFXI and add Geomancer, Morph, Necromancer and Assassin.
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    51
    Well, right now I think they should change the classes they have and give each class more unique abilities. The way it is right now every job is like a combination of several jobs and no one is different. I would love to see some more oriental jobs like samurai and assassin/ninja.
    (1)

  8. #8
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Multitasker class, < Can i have it? >

    ...seriously... if i could pick 2 most wanted classes right now it would be THF or SMN. (But...i can wait)
    Just fix my damn conjurer spells & i'll be happy for a long LONG time.... lolburst...
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  9. #9
    Player
    Rubion's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    467
    Character
    Osira Opala
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Hello friends,

    I would like : Summoner, Puppet Master, Blue mage, Bard, Ninja, Samourai,
    (1)

  10. #10
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Kk here's some of my crazy ideas. (hopefully no one suggested these yet)

    Gathering Classes:

    Treasure Hunter:
    * Main Hand: Shovel (dig for treasure)
    * Off Hand: Key (unlocking chest obviously)

    Florist: (lame name but couldnt find better)
    * Main Hand: 1-hand (small) Scythe / Cutting tool (Find plants / Seeds / Soil to plant in pots)
    * Offhand: 1-hand (small) Spade (unknown, digging up stuff?)
    (Obviously, pots etc need some kind of housing so, bring on the company houses)

    Craftclass:

    Enchanter: - Mainly to enchant Weapons & gear with bonus stats, Signtures for crafted items.
    * Main Hand: Infusing tool??? (to infuse enchant to gear / weapon)
    * Offhand: Carving Needle. (For inscribing Signatures to Weapons & Gear, like FFXI's signature crystals)

    - sorry for any typos. >.<
    (0)
    Last edited by Laughlyn; 03-13-2011 at 12:48 PM.

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

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