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  1. #61
    Player
    Alyssasidhe's Avatar
    Join Date
    Apr 2011
    Posts
    18
    Character
    Alyssa Skyfire
    World
    Balmung
    Main Class
    Conjurer Lv 30
    I actually think it could have been a good idea provided that they eliminated it from only physical levels. The idea that you have to rest in order to learn anything new is extremely realistic. (That's why you don't cram for tests.) If physical levels are exempt, then it simply encourages you to try out a variety of classes, and as long as it resets as often as guildleves then you can simply focus on one or two battlecraft classes and one or two fieldcraft classes and still enjoy quite a bit of gameplay without worrying about rested.
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  2. #62
    Player
    Alyssasidhe's Avatar
    Join Date
    Apr 2011
    Posts
    18
    Character
    Alyssa Skyfire
    World
    Balmung
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Ava View Post
    I don't like people trying to force the community to conform to their opinion of a fundamental game system that only the devs have the proper definition to. You might be right, you might not be. I don't care. But speculation is, in my opinion, one of the few things keeping this game alive. Embrace the different ideas people have.

    Personally, I wish they'd get rid of wards entirely, turn retainers into stationary storage facilities, and give us an Auction House. Clearly you're not open to this idea, but who are you to tell me I should think otherwise?

    The "classes" or "jobs" or whatevertheheckyouwanttocallthem are obviously tied directly to specific weapon types, which correlates with your opinion; however, the early datamined extended job list also correlated with that idea. Which kind of leans towards "jobs" never existing in the first place. It has always been what you call "classes". Arcanist being a "user of Arcanima", a Mystic being a "user of Mysticism", a Bard being a "user of Music", etc.

    SE only mentioned the term jobs at all in the recent letter, and nobody knows what they're going to be, including you.
    I like the market wards. When I play FF14 not about the system in this game, it's more about the experience. The game is beautiful and engaging and the market ward is more realistic. Sure it can be frustrating, but in real life trying to find something shopping can be real frustrating. If you're upset because you actually have to go shopping then you're missing out on a lot of fun.
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  3. #63
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by zaviermhigo View Post
    Sorry I guess I just took this part the most than the other parts, and probably did ignore the rest haha
    So in result the Job should define the role, the Weapon should defines how the role is Performed.
    Paladin/Gladiator-Sentinel : Tanks through pure Defense
    Paladin/Lancer : Tanks through maintaining hate through dealing damage.
    Paladin/Thaumaturge: Tanks through self-healing damage taken.
    Etc.
    My suspicion is the way it will work is you equip a sword to become a gladiator. Then you can equip CON spells like you normally would, and because you are a gladiator you can also equip pld abilites. A Lancer won't be able to equip pld abilities, but can become a dragoon for example. It would be sort of neat to become a pld with a bow or a polearm, but that would seem to fly in the face of the classic concept of a tank being a 1 handed weapon/shield job. Historically Paladins were the knight protectors of the French King Charlemagne, so I would bet they were good with all sorts of weapons. The base concept for their military role was that of a shield though. If its posted otherwise by the Devs then my bad.

    Quote Originally Posted by Ava View Post
    Personally, I wish they'd get rid of wards entirely, turn retainers into stationary storage facilities, and give us an Auction House. Clearly you're not open to this idea, but who are you to tell me I should think otherwise?
    I don't think he was trying to tell you what you should and shouldn't think, or that you shouldn't voice your own opinion. I think he is trying to say that people won't get the result they desire if they try and force one thing to be something entirely different by adding a feature that on a superficial level might seem to bridge the gap between those differences. I think he also makes a good point that in order for our ideas to be properly conveyed once translated to Japanese we need to choose the words we use carefully.

    EDIT: Grammar correction.
    (1)
    Last edited by Mireille; 06-19-2011 at 08:29 AM.

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Gotta love the smell of necro posts in the morning.
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  5. #65
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Cairdeas
    Blind Bidding with a Price History allows RMT Manipulation. A group of 5 RMT's can completely decimate the economy of a game in less then a month if they try hard enough. Simply by buying all the stock of an item thats in demand but has low quantity and then force the price history up artificially by selling it to themselves over and over at a higher price then the item would naturally be worth.

    Quote Originally Posted by Grimm
    They should do buyout only no price history only current listed prices like the wards. That is one thing I think the wards got right no history. I do like the wards but if I'm in a hurry it's too much of a hassle they should make it more time friendly I wouldn't mind paying extra tax and buying the item from the search feature.


    The 'no history' doesn't make a difference, as Cairdeas said all it takes is a gil bank of enough gil to buy up the entire stock on the market, this can still happen (and probably does) without a history it just takes some crafty gamers to corner the market weather it be a history or a current price list. This is why SE developed the wards without any form of tracking to begin with. The problem was convenience, it just isn't plausible to ask every player to search the total amount of retainers (=every character x2, of which many players have multiple characters for larger selling abilities) to find what is the most generous offer. So where is the greatest balance? What if there was a system of a combined Blind Bidding system with the Market Wards. (I started this post about 2 hours before i found yours: http://forum.square-enix.com/ffxiv/t...29-Suggestions) A way that you can see a larger history of the Auction House (>20 sales, maybe 30?) and a current pricing on retainers (>20/30?), obviously this too could be manipulated by RMT or clever stock-market player groups but it would give an edge to players and make things harder to manipulate. It's nearly 4 am so I am probably over looking something, there's always an imbalance somewhere. heh

    Ultimately I gotta agree with Lobo, SE needs to develop a more real-time RMT force if they are serious
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