Okay so what is corrupt about an AH?That has nothing to do with bidding and instead is an evolution in the economy. When a player can make an item for profit cheaper then you or is just trying to get rid of inventory then theres nothing stopping them. Thats how a free market works. The problem is that in a MMO you can't entice people to buy your product over anothers because they are all static items. a Pearl Ring is always a Pearl Ring. You can't turn your Cheap MP3 player into an iPod for instance. So people will always just buy the cheapest.
This happens in any mmo and any mmo economy. And it isn't something anyone should get upset over. If someone else can still profit off an item you are selling for more then either you need to figure out whats allowing them to sell it for so much cheaper and still be profitable to them and adapt their strategy or you need to take the loss and get rid of inventory. Right now any non-nm drop or item crafted off nm drop sold for more then 100k is over priced because of simple inflation. Which the Guild Tasks are trying to fight by forcing items out of the inventory.
I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead
Viking Job Please!


Blind Bidding with a Price History allows RMT Manipulation. A group of 5 RMT's can completely decimate the economy of a game in less then a month if they try hard enough. Simply by buying all the stock of an item thats in demand but has low quantity and then force the price history up artificially by selling it to themselves over and over at a higher price then the item would naturally be worth.
Timed Bidding... Well thats timed bidding, It takes too long to be valuable to the player. Some games can have an item up for almost 7 days worth of bidding when you need the item now.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.



Who cares ! /shrug
I don't necessarily want an AH, I just want a fast easy way to buy items through the search menu and no I don't want to pay a fee for that either.
It doesn't matter what terms people use at the end of the day as long as they know what they want.
So Market system yes please, Market Wards with hundreds of player NPC's no thanks.
Class and Job is neither here nor there really especially considering they will be adding a job system at some point and nobody knows what it will be or how it works.

I agree that Jobs (however they work out) will be used to help characters define their Role. This has already been stated by the dev team as one of the goals. What I am concerned with is the armor side of the Armoury System in all this. Currently all armor that can be equipped is driven by your weapon selection. But people want to be able to tie the look of their character to the role the character performs. It would be nice to be able to tie armor to my Job, rather than my Weapon Class. For instance - I want a Black Mage that carries a dagger, and wears robes, or a Red Mage that carries a sword, and has some other outfit. Or your Paladin/Thaum above - if I tank through self healing...I'd still want to dress like a tank and use affinities and skills to then define how I do that, and that means a set of armor and not a set of robes. If Armor continues to be tied to Weapon, I have some concerns about the flexibility of the system to create a variety of ways to fill different roles.SE have realized they had an issue with this and have proposed implementing the classic FF Job System in a new way ontop of the current Armoury (Weapon Class) System.
In Final Fantasy XIV the term Job will be used to help a character define a Specific Role.
Paladin - Tank
Thief/Ranger/Dark Knight - Subversive Fighter
Warrior/Fighter/Monk/Dragoon/ - DD
White Mage - Healer
Black Mage/Blue Mage/Ninja/ - Magic DD
Red Mage/Scholar - Hybrid Heal/Elemental
Bard/Gambler/Dancer - Buffs
Etc.
So in result the Job should define the role, the Weapon should defines how the role is Performed.
Paladin/Gladiator-Sentinel : Tanks through pure Defense
Paladin/Lancer : Tanks through maintaining hate through dealing damage.
Paladin/Thaumaturge: Tanks through self-healing damage taken.
Etc.
Leveling a Discipline makes me better at using a weapon (sword, lance, axe, elemental magic, dark/light magic) or tool (hammer, saw, etc)....makes perfect sense.
But how exactly does leveling that Discipline tie to my ability to wear armor. Should armor be tied to Discipline? Or should it be tied to Job? Or should it be tied to Physical level? Or should it just be tied to Attributes?
As I write this, I like the idea of Armor depends on Attributes/Stats. You want to wear robes that imbue you with even higher magical power, well you need a certain Int or Mnd. You want to wear heavy plate, well you need strength. You want to wear gymnasts tights or bicycle shorts, better have some Dex. Any thoughts?
Last edited by Naylia; 04-27-2011 at 05:27 AM.


Good post OP! I agree wholeheartedly. The Armory system is extremely flexible, and as far as I can tell is aimed towards players who rank up more than one job. Once you start combining skills from different classes and using traits such as Swordsmanship that increase class affinity, you'll notice that almost any 'class' can be used to create a build perfect for almost any role. For example, GLA, PUG, and MRD all have abilities that are great for tanks, so level all three if you want to be a tank. Fatigue actually encourages this type of play. Hit fatigue - switch jobs. It reduces the negative affects of fatigue this way, increases the number of chances for marks while leveling because it will take more time to rank up a class, and thus more leve resets will go by in the time it takes to reach 50. On top of all that, you'll get more classes to cap and have more abilities to choose from when creating your build.


In my personal opinion they should retie those "Class Required" armors to be "Job Required" once the job system is released.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
The upcoming class/job/armory changes worry me a bit. I guess I'm one of the few who like how loosly defined everything is. Nomenclature is definitely important, but I like XIV's. As soon as you start using nomenclature identical to other games, people will expect identical functionality. Keep the nomenclature XIV specific, that allows the devs more freedom to change things without certain words having a decade of history behind them bringing unrealistic expectations.


The upcoming class/job/armory changes worry me a bit. I guess I'm one of the few who like how loosly defined everything is. Nomenclature is definitely important, but I like XIV's. As soon as you start using nomenclature identical to other games, people will expect identical functionality. Keep the nomenclature XIV specific, that allows the devs more freedom to change things without certain words having a decade of history behind them bringing unrealistic expectations.
Thats what I like about XIV too to be honest. The problem is the nomenclature they used was already used by other games in a different capacity.
Thats not really the problem for XIV, the problem is the players are not adapting to them.
I want the XIV Job System to act as the Subjob/subskill system from XI and Tactics where your Job Dictates your role and your weapon determines what skills you learn, and how you use them to fulfill your role.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
They should change the armory system to the weaponry system. Weapons are what change not armor.
I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead
Viking Job Please!


I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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