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  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60

    Environmental Effects that make the game world seem more alive.

    One of the things I've been seeing a few people complain about in a few different threads is how "Boring" the game world seems in some areas. So i just wanted to take the time to see if we could come up with Ideas of small simple to implement Elements that would make the game world seem more real.


    1. Non-Combat Wildlife / urban animals:
    What I mean is wildlife that doesn't follow the same rules as normal Monsters in the game. This is things like small snakes, lizards, birds, insects, rodents, etc that are normally too small to notice as a threat to players, not targetable, and are simply there to have things appear to move about in lifelike manners. With the recent changes to how Monsters are sized this makes more sense. The reason we are culling large numbers of Marmots is because they have gotten so big that they are most likely destroying crops etcs. While a few mice hanging out in the Culinary Guild might be pets of the guild members who feed them cheese. You could even have instances where one of them might cut a piece of cheese off and walk over, feed a small group of mice then have the mice roam around carrying the cheese about. Every now and then stopping to eat the cheese.

    Dogs running around cities with kids chasing them. Cats hanging out on roof tops, stalking the mice hanging out in the Culinary Guild.

    Birds flying through cities, hamlets, and world areas. Birds that come and fitter about your head when you get to close to their nest in a tree in Gridania.

    Owls hanging out in trees at night and disappearing during the day.

    Snakes randomly slithering across pathways in the forest.

    Chocobos roaming the wild off in edges of the world players can see but can not reach normally

    Fish, whales, dolphins, and other marine life swimming about near the ferry, jumping out and splashing every now and then. Coming close to shore and doing the same.


    2. Plantlife that "interacts" with the player and the game world.

    The best example I can use to describe this is the scene from Avatar where JAKE SULLY goes about touching plants and they glow, snap open or closed, etc.

    But also we need plants that seem to move on their own, spitting seeds and pollen into the air that floats about.

    3. Non-Weather Based Weather Effects...

    This is hard to really describe. But these are normally considered weather phenomena. The main one is Heat Waves and Mirages in the desert areas. Dust in the sky from wind blowing sand everywhere. Dust Storms etc.

    Tornado. I'd love to see Tornadoes.


    Comments added by other users:

    fireflies at night and pigeons in some city plazas ground that fly away when you approach them.
    (12)
    Last edited by Cairdeas; 04-26-2011 at 12:08 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    I totally agree. Maybe very rarely we get a glimpse of a dragon flying overheard or off in the distance. Small things like that
    (0)

  3. 04-25-2011 10:07 PM

  4. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    243
    Quote Originally Posted by Cairdeas View Post
    One of the things I've been seeing a few people complain about in a few different threads is how "Boring" the game world seems in some areas. So i just wanted to take the time to see if we could come up with Ideas of small simple to implement Elements that would make the game world seem more real.


    1. Non-Combat Wildlife / urban animals:
    What I mean is wildlife that doesn't follow the same rules as normal Monsters in the game. This is things like small snakes, lizards, birds, insects, rodents, etc that are normally too small to notice as a threat to players, not targetable, and are simply there to have things appear to move about in lifelike manners. With the recent changes to how Monsters are sized this makes more sense. The reason we are culling large numbers of Marmots is because they have gotten so big that they are most likely destroying crops etcs. While a few mice hanging out in the Culinary Guild might be pets of the guild members who feed them cheese. You could even have instances where one of them might cut a piece of cheese off and walk over, feed a small group of mice then have the mice roam around carrying the cheese about. Every now and then stopping to eat the cheese.

    Dogs running around cities with kids chasing them. Cats hanging out on roof tops, stalking the mice hanging out in the Culinary Guild.

    Birds flying through cities, hamlets, and world areas. Birds that come and fitter about your head when you get to close to their nest in a tree in Gridania.

    Owls hanging out in trees at night and disappearing during the day.

    Snakes randomly slithering across pathways in the forest.

    Chocobos roaming the wild off in edges of the world players can see but can not reach normally

    Fish, whales, dolphins, and other marine life swimming about near the ferry, jumping out and splashing every now and then. Coming close to shore and doing the same.


    2. Plantlife that "interacts" with the player and the game world.

    The best example I can use to describe this is the scene from Avatar where JAKE SULLY goes about touching plants and they glow, snap open or closed, etc.

    But also we need plants that seem to move on their own, spitting seeds and pollen into the air that floats about.

    3. Non-Weather Based Weather Effects...

    This is hard to really describe. But these are normally considered weather phenomena. The main one is Heat Waves and Mirages in the desert areas. Dust in the sky from wind blowing sand everywhere. Dust Storms etc.

    Tornado. I'd love to see Tornadoes.
    The thing i find crazy about all this is FFXI had most of it! How do you add it in a game 10 years old and only add like 4 weather effects in XIV?
    (1)
    I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
    My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
    Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead

    Viking Job Please!

  5. #4
    Player
    Munba's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    I totally agree in this argument as always. And those things you described would be really nice to have around, especially the little wildlife.. i'd add also fireflies at night and pigeons in some city plazas ground that fly away when you approach them.
    (1)

  6. #5
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    I quite enjoy GW2's plants moving when you run through them or use an ability near them. Nice touch.
    (2)

    Sig by Rylock

  7. #6
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Grimm View Post
    The thing i find crazy about all this is FFXI had most of it! How do you add it in a game 10 years old and only add like 4 weather effects in XIV?
    Yeah, I'm really not sure. All one has to do is watch this video (which has been posted many times on these forums, haha) to understand just how much the little things can really add to the immersion. The fact that, like you said, most of the things Cairdeas mentioned were in FFXI just boggles my mind.
    (0)
    Last edited by Chrees; 04-26-2011 at 01:07 AM.

  8. #7
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Chrees View Post
    Yeah, I'm really not sure. All one has to do is watch this video (which has been posted many times on these forums, haha) to understand just how much the little things can really add to the immersion. The fact that, like you said, most of the things Cairdeas mentioned were in FFXI just boggles my mind.
    I was literally remembering them in XI as I posted XD.

    I really did go off on a tangent with the mouse thing though.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.