Quote Originally Posted by worldofneil View Post
Possibly, but it's not that complicated to put a character together. They've got the basic engine already built for "assembling" characters so it's really just "character 1, head 5, skin 32, weapon 18,..." etc. And with the amount of gear changes in this game, how often are you likely to run into the same person with exactly the same gear?

The fate performance issue you mentioned is most likely graphics card related (can't cope with the amount of things going on) and I know people that have had that issue and they've said turning down the graphic settings have helped, I don't know if it'll help here, but worth a try?

That's interesting what you said about LOD cache, I hadn't noticed that until you said, although there's definitely no disk caching going on, so it must all be RAM based.
You're forgetting all the transforms to the gear based on character size (height plus natural stature.) It's not a costly calculation for 1 character but when there are 20 on the screen, spawning particle effects, bogging down the audio engine, and causing network lag... that mesh cache could shave quite a few operations from the pipeline. *shrug* If they don't have it already, they'll probably write it in the future when they don't have as many pressing issues to tackle lol.