1.AH:
No, We don't need an Auction House, And we do not need Price Histories, They get abused. And then people complain because of "Undercutting" which is a natural progression of economics. As soon as someone can make an item for cheaper and still profit they will. If they can then your overcharging for the item its not that they are undercutting you.
This problem stems from the inability to make an item more enticing through marketing. Which in the real world is why things like the iPod still sell more then cheaper MP3 competitors. You have to realize this and not get angry and evolve as the economy evolves. The only time you should get upset is when Someones buying up all the Cheap items to sell them at their price. Thats monopolization and is a true negative.
2. Better transportation:
Crags were a FFXI STORYLINE ITEM not specifically made for teleporting. Teleporting came later. We already have Teleport and Teleport Points in the Aetheryte. Removing it to place it into the skill system make it so you'd have to assign the skill, wait the cool down before teleporting, or have a teleport skill wasting your AP on the bar. Worthless.
The teleport system is fine.
We do need a Chocobo system. Preferably one where were raise our own.
We also need Airships. Then adjust the Teleport system to work around them.
3. Time =/= Competition or Difficulty. Instead if you want to you make a fight be difficult you should implement things like an Arena where there are rules about combat that are not normal to standard world combat.
Things like When your in the arena:
- HP/MP no longer regenerate when out of combat, you have to manage yourself properly for the fight.
- Hate covers the whole arena, any action performed in the arena has the potential to gain hate even if the monster is on the other side of the Arena. IE Kiting does not work.
- Once in the arena you can't change your class/stats/equipment you are locked in for the fight.
3. Unique Job Classes:
The current Classes are not "Jobs" they are also not Role Based. Gladiator is NOT a tank, he is simply a Sword User.
SE has already state they are implementing the JOB system to COMPLIMENT the ARMOURY system not replace it, or trump it.
With the Armoury/Job systems working in Synergy you have the potential for things like:
- Gladiator-Sentinel/Paladin - A Sword and Shield Wielding tank who focuses more on defense power.
- Lancer/Paladin - A Spear wielding Tank who focuses more on dealing damage to maintain hate
- Thaumaturge/Paladin - A Magic wielding Tank who focuses on Holy magic and healing to counter the damage they take on in defense of the party.
- or
- Pugilist/Monk - a Martial Arts fighter who uses fists (AND kicks through a job trait) and focuses on vitality to deal damage over their strength. Getting bonuses to their attack power based on Vitality.
- Pugilist/Thief - a Subterfuge specialist who wields fist weapons so they can keep themselves in close to the target of their Steals, Mugs, and Hate/Crowd control kill.
4.Crafting: Good Job
Agreed.
5. Making more content around Questing / Explore:
Agreed for the most part. I like the way questing is going now, But I'd prefer it if we had long cutscenes where you really engaged with the person giving you the quest similar to how it was in XI when you talked to people like Shantotto and the Star Onion Brigade.
6. Delivery and Trading System
Agreed. We do need a mailbox system.
Addendum 7. Environmental Enhancements
We need a lot of new details added to the Environment to make them stand out more and become more unique. Things like non-combative wildlife, Lizards, birds, insects, etc. Plants that interact with players when they get close (Like from avatar lol) seeds and other effects floating in the sky etc.