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  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    1.AH:
    No, We don't need an Auction House, And we do not need Price Histories, They get abused. And then people complain because of "Undercutting" which is a natural progression of economics. As soon as someone can make an item for cheaper and still profit they will. If they can then your overcharging for the item its not that they are undercutting you.
    This problem stems from the inability to make an item more enticing through marketing. Which in the real world is why things like the iPod still sell more then cheaper MP3 competitors. You have to realize this and not get angry and evolve as the economy evolves. The only time you should get upset is when Someones buying up all the Cheap items to sell them at their price. Thats monopolization and is a true negative.


    2. Better transportation:

    Crags were a FFXI STORYLINE ITEM not specifically made for teleporting. Teleporting came later. We already have Teleport and Teleport Points in the Aetheryte. Removing it to place it into the skill system make it so you'd have to assign the skill, wait the cool down before teleporting, or have a teleport skill wasting your AP on the bar. Worthless.
    The teleport system is fine.

    We do need a Chocobo system. Preferably one where were raise our own.

    We also need Airships. Then adjust the Teleport system to work around them.

    3. Time =/= Competition or Difficulty. Instead if you want to you make a fight be difficult you should implement things like an Arena where there are rules about combat that are not normal to standard world combat.

    Things like When your in the arena:
    • HP/MP no longer regenerate when out of combat, you have to manage yourself properly for the fight.
    • Hate covers the whole arena, any action performed in the arena has the potential to gain hate even if the monster is on the other side of the Arena. IE Kiting does not work.
    • Once in the arena you can't change your class/stats/equipment you are locked in for the fight.

    3. Unique Job Classes:

    The current Classes are not "Jobs" they are also not Role Based. Gladiator is NOT a tank, he is simply a Sword User.
    SE has already state they are implementing the JOB system to COMPLIMENT the ARMOURY system not replace it, or trump it.

    With the Armoury/Job systems working in Synergy you have the potential for things like:
    • Gladiator-Sentinel/Paladin - A Sword and Shield Wielding tank who focuses more on defense power.
    • Lancer/Paladin - A Spear wielding Tank who focuses more on dealing damage to maintain hate
    • Thaumaturge/Paladin - A Magic wielding Tank who focuses on Holy magic and healing to counter the damage they take on in defense of the party.
    • or
    • Pugilist/Monk - a Martial Arts fighter who uses fists (AND kicks through a job trait) and focuses on vitality to deal damage over their strength. Getting bonuses to their attack power based on Vitality.
    • Pugilist/Thief - a Subterfuge specialist who wields fist weapons so they can keep themselves in close to the target of their Steals, Mugs, and Hate/Crowd control kill.


    4.Crafting: Good Job
    Agreed.

    5. Making more content around Questing / Explore:

    Agreed for the most part. I like the way questing is going now, But I'd prefer it if we had long cutscenes where you really engaged with the person giving you the quest similar to how it was in XI when you talked to people like Shantotto and the Star Onion Brigade.

    6. Delivery and Trading System

    Agreed. We do need a mailbox system.

    Addendum 7. Environmental Enhancements

    We need a lot of new details added to the Environment to make them stand out more and become more unique. Things like non-combative wildlife, Lizards, birds, insects, etc. Plants that interact with players when they get close (Like from avatar lol) seeds and other effects floating in the sky etc.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Cairdeas View Post
    1.AH:
    No, We don't need an Auction House, And we do not need Price Histories, They get abused. And then people complain because of "Undercutting" which is a natural progression of economics. As soon as someone can make an item for cheaper and still profit they will. If they can then your overcharging for the item its not that they are undercutting you.
    This problem stems from the inability to make an item more enticing through marketing. Which in the real world is why things like the iPod still sell more then cheaper MP3 competitors. You have to realize this and not get angry and evolve as the economy evolves. The only time you should get upset is when Someones buying up all the Cheap items to sell them at their price. Thats monopolization and is a true negative.
    But, you can already monopolize with current wards system because of price history, Might as well add FFXI-AH because it makes things easier for newcomer, or make wards lets you get item from search menu and without walking, i could care less which one they do but i want to be lazy and get my item without moving.

    also removing price history just adds another frustation, so i dont think thats an option as well.
    (1)

  3. #3
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Chardrizard View Post
    But, you can already monopolize with current wards system because of price history, Might as well add FFXI-AH because it makes things easier for newcomer, or make wards lets you get item from search menu and without walking, i could care less which one they do but i want to be lazy and get my item without moving.

    also removing price history just adds another frustation, so i dont think thats an option as well.
    Someone made the suggestion of implementing it so you can buy the item directly for an added tax over top of what the item costs. This seems like the best idea to me. But it doesn't "MAKE" the Wards an Auction House.

    To make it an Auction House it needs either Timed Bidding or Blind Bidding, neither of which I want to see again.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah/Selbina
    Posts
    12
    Quote Originally Posted by Cairdeas View Post
    Someone made the suggestion of implementing it so you can buy the item directly for an added tax over top of what the item costs. This seems like the best idea to me. But it doesn't "MAKE" the Wards an Auction House.

    To make it an Auction House it needs either Timed Bidding or Blind Bidding, neither of which I want to see again.
    I've seen this same point twice now, and I guess I don't understand it. Why would you have a system where you can buy from the item list, but encourage people to pointlessly walk to a different place to get it by giving them a slight tax drop? Is there any benefit to having someone walk to a different ward to get it? It certainly does not require skill, promote community, or any other benefit. As it is right now, it is just the system. But if you were to actually change the system to make it easier, then pay people to walk the distance, it would seem to me to be a time sink for the sake of being a time sink.. Nothing positive brought to the table.

    I normally like all your posts, or at least how you present your ideas, so I am hoping you can explain why you see this as a positive because I feel I am missing something.

    *Edit* That is a good reason. That kind of is the essence of the market ward system.. People setting up shop and selling their goods. I take back my earlier questioning of the recommended change
    (0)
    Last edited by Zelito; 04-25-2011 at 02:17 AM. Reason: Response from player referenced

  5. #5
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zelito View Post
    I've seen this same point twice now, and I guess I don't understand it. Why would you have a system where you can buy from the item list, but encourage people to pointlessly walk to a different place to get it by giving them a slight tax drop? Is there any benefit to having someone walk to a different ward to get it? It certainly does not require skill, promote community, or any other benefit. As it is right now, it is just the system. But if you were to actually change the system to make it easier, then pay people to walk the distance, it would seem to me to be a time sink for the sake of being a time sink.. Nothing positive brought to the table.

    I normally like all your posts, or at least how you present your ideas, so I am hoping you can explain why you see this as a positive because I feel I am missing something.

    Because if the players are forced into the Wards theres a higher chance of Window Shopping. Where a player finds an item they were not actually looking for and buying it. If the players never go through the wards they never impulse shop either.
    Theres other reasons in the back of my head but I'm not sure the best way to describe them currently.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Cairdeas View Post
    1.AH:
    No, We don't need an Auction House, And we do not need Price Histories, They get abused. And then people complain because of "Undercutting" which is a natural progression of economics. As soon as someone can make an item for cheaper and still profit they will. If they can then your overcharging for the item its not that they are undercutting you.
    This problem stems from the inability to make an item more enticing through marketing. Which in the real world is why things like the iPod still sell more then cheaper MP3 competitors. You have to realize this and not get angry and evolve as the economy evolves. The only time you should get upset is when Someones buying up all the Cheap items to sell them at their price. Thats monopolization and is a true negative.


    2. Better transportation:

    Crags were a FFXI STORYLINE ITEM not specifically made for teleporting. Teleporting came later. We already have Teleport and Teleport Points in the Aetheryte. Removing it to place it into the skill system make it so you'd have to assign the skill, wait the cool down before teleporting, or have a teleport skill wasting your AP on the bar. Worthless.
    The teleport system is fine.

    We do need a Chocobo system. Preferably one where were raise our own.

    We also need Airships. Then adjust the Teleport system to work around them.

    3. Time =/= Competition or Difficulty. Instead if you want to you make a fight be difficult you should implement things like an Arena where there are rules about combat that are not normal to standard world combat.

    Things like When your in the arena:
    • HP/MP no longer regenerate when out of combat, you have to manage yourself properly for the fight.
    • Hate covers the whole arena, any action performed in the arena has the potential to gain hate even if the monster is on the other side of the Arena. IE Kiting does not work.
    • Once in the arena you can't change your class/stats/equipment you are locked in for the fight.

    3. Unique Job Classes:

    The current Classes are not "Jobs" they are also not Role Based. Gladiator is NOT a tank, he is simply a Sword User.
    SE has already state they are implementing the JOB system to COMPLIMENT the ARMOURY system not replace it, or trump it.

    With the Armoury/Job systems working in Synergy you have the potential for things like:
    • Gladiator-Sentinel/Paladin - A Sword and Shield Wielding tank who focuses more on defense power.
    • Lancer/Paladin - A Spear wielding Tank who focuses more on dealing damage to maintain hate
    • Thaumaturge/Paladin - A Magic wielding Tank who focuses on Holy magic and healing to counter the damage they take on in defense of the party.
    • or
    • Pugilist/Monk - a Martial Arts fighter who uses fists (AND kicks through a job trait) and focuses on vitality to deal damage over their strength. Getting bonuses to their attack power based on Vitality.
    • Pugilist/Thief - a Subterfuge specialist who wields fist weapons so they can keep themselves in close to the target of their Steals, Mugs, and Hate/Crowd control kill.


    4.Crafting: Good Job
    Agreed.

    5. Making more content around Questing / Explore:

    Agreed for the most part. I like the way questing is going now, But I'd prefer it if we had long cutscenes where you really engaged with the person giving you the quest similar to how it was in XI when you talked to people like Shantotto and the Star Onion Brigade.

    6. Delivery and Trading System

    Agreed. We do need a mailbox system.

    Addendum 7. Environmental Enhancements

    We need a lot of new details added to the Environment to make them stand out more and become more unique. Things like non-combative wildlife, Lizards, birds, insects, etc. Plants that interact with players when they get close (Like from avatar lol) seeds and other effects floating in the sky etc.
    agreed to all.
    (3)

  7. #7
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    You do realize that Price History is a Negative, not a positive, right?

    Additionally, AH's don't build communities, it's the exact opposite.

    Just because you're used to something, doesn't make it better. From an economics standpoint, the current MW, while not perfect, are much better than an FFXI style AH or even a WoW or similar style AH.

    Also, pigeon-holing classes back into roles is not a good thing and should not be in this game. One of the things they got right was their Armory system. Sure, classes do need some more unique abilities, but pigeon-holing them is NOT the answer. If the new Job system (added on top of the Armory system) that will be implemented is anything like I think it's going to be, then everything will be just fine.
    (2)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
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    Price History is a negative, but removing it will just adds frustation the new players, everyone will end up asking "how much is item a/b/c/d/e?", forcing everyone to "learn the market" by themself isnt exactly a good way to attract players, which is what we need to keep this game going..

    It might not be better but hell it will brings players in easier, i can settle with shitty economy if i can get 20x more players in my server, what fun is there playing with only another 200 players?

    another point is our current crafting system is the best in any MMO, its dynamic, complex, and it is definitey BETTER than any crafting system out there, but they are already going to tone down the crafting system like removing gauge bar and adjustment of recipe ingredients.. sometimes being better isnt always good.
    (0)

  9. #9
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    621
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    Quote Originally Posted by Amage View Post
    I am as hardcore as it gets
    You lost all credibility right there.

    The Wards are the least of what they should be concentrating their efforts on. I can go to them, search for an item and get the item with little difficulty. Implementing an AH now would just set back other content at this point.

    We do not need more anima but alternative transportation methods would be much appreciated.

    As for NM's/HMN, the ONLY way they should be implemented is with non-riduculous spawn timers and a large enough spawn radius that it would render even the idea of claim bots to be laughable. For those of you who don't think that claim bots would come about if HMN were done FFXI style you are kidding yourselves.

    Also OP, you like many many others on this board are living in the rosy-tinted memories of FFXI past. Seemingly forgetting the many headaches that game threw our way over the years.

    Like many of my fellow players I just don't have 8+ hrs to play every single day anymore, people have jobs and responsibilities that things like staying up til/gettin up at 4am to try and wrestle with an HM that moved into that time slot basically becomes a bad idea. The ability to roam around one place for hours waiting to fight over a claim does not equal skill or challenge. However I'm all for NM's that requires tactics and organization to best in combat.

    Also you aren't hardcore, no player is. It's merely a delusional status one gives themselves to justify spending a borderline unhealthy amount of time gaming which many of us are guilty of doing at some point in our lives.
    (4)
    Just your friendly neighborhood elezen

  10. #10
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wobi View Post
    You lost all credibility right there.

    The Wards are the least of what they should be concentrating their efforts on. I can go to them, search for an item and get the item with little difficulty. Implementing an AH now would just set back other content at this point.

    We do not need more anima but alternative transportation methods would be much appreciated.

    As for NM's/HMN, the ONLY way they should be implemented is with non-riduculous spawn timers and a large enough spawn radius that it would render even the idea of claim bots to be laughable. For those of you who don't think that claim bots would come about if HMN were done FFXI style you are kidding yourselves.

    Also OP, you like many many others on this board are living in the rosy-tinted memories of FFXI past. Seemingly forgetting the many headaches that game threw our way over the years.

    Like many of my fellow players I just don't have 8+ hrs to play every single day anymore, people have jobs and responsibilities that things like staying up til/gettin up at 4am to try and wrestle with an HM that moved into that time slot basically becomes a bad idea. The ability to roam around one place for hours waiting to fight over a claim does not equal skill or challenge. However I'm all for NM's that requires tactics and organization to best in combat.

    Also you aren't hardcore, no player is. It's merely a delusional status one gives themselves to justify spending a borderline unhealthy amount of time gaming which many of us are guilty of doing at some point in our lives.
    i dont care
    (0)
    hires.jpg

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