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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50

    Rewards aside, dungeons aren't very rewarding

    Silly title aside, here's what I mean...

    * Dungeons are slower for experience than fate'ing or questing, especially after the first.
    * They're more punitive to "worse" groups. I died four times in a Stone Vigil because the healer "forgot to heal", in his words.
    * After a certain number of deaths to the same thing, all I feel is gil slipping away to repairs.

    In my opinion dungeons should

    * Provide more experience points
    * Give considerably more gil to each participant and/or possibly not damage gear upon death.

    A way to service both tanks and healers, who get dungeons fast, and dps who take a while, is for successfully completing a dungeon to give a buff that gives you 25 or 50% more exp for an hour, and make this buff not work in dungeons. Tanks and healers would accrue fast exp from doing the dungeons, which would make doing dungeons more appealing to tanks and healers, and dps would accrue faster exp outside, because of the buff they'd gained.

    - - -

    Here, Pubsam2 says it better

    Quote Originally Posted by Pubsam2 View Post
    Considering how much more time, social interaction and skill goes into dungeons vs. FATES, the [inferior experience rate] of doing dungeons is kind of incredible. Why should the dumbest, easiest, least fun aspect of this game be the best way to level and earn gil?

    I wish they'd bring FATES down to the levels of quests and guildleves and make dungeons appropriately rewarding.
    (28)
    Last edited by Steeled; 09-06-2013 at 11:40 AM.

  2. #2
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Steeled View Post
    Silly title aside, here's what I mean...

    * Dungeons are slower for experience than fate'ing or questing, especially after the first.
    * They're more punitive to "worse" groups. I died four times in a Stone Vigil because the healer "forgot to heal", in his words.
    * After a certain number of deaths to the same thing, all I feel is gil slipping away to repairs.

    In my opinion dungeons should

    * Provide more experience points
    * Give considerably more gil to each participant and/or possibly not damage gear upon death.

    A way to service both tanks and healers, who get dungeons fast, and dps who take a while, is for successfully completing a dungeon to give a buff that gives you 25 or 50% more exp for an hour, and make this buff not work in dungeons. Tanks and healers would accrue fast exp from doing the dungeons, which would make doing dungeons more appealing to tanks and healers, and dps would accrue faster exp outside, because of the buff they'd gained.
    Seems like you got partied with some baddies. As a healer this one inspects gear before beginning any 50 dungeons. If it sees a DPS with a level 31 weapon or a tank wearing level 39 rings, /leave.
    (2)

  3. #3
    Player
    EienKibou's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Mya Firerider
    World
    Goblin
    Main Class
    Pugilist Lv 90
    An increse in gil drop and/or gil reward for finishing a dungeon would be much appreciated yes.
    (11)

  4. #4
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xayoc View Post
    Seems like you got partied with some baddies. As a healer this one inspects gear before beginning any 50 dungeons. If it sees a DPS with a level 31 weapon or a tank wearing level 39 rings, /leave.
    Actually, most of the people I've partied with have been good. I don't mind people learning, as long as they can learn.

    I loathe leaving in the middle of a dungeon (I never would leave mid-pull, or anything) but I can't stay and slam my head into a wall when I know *all* it's doing for me is costing me gil.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Faster exp? Gods how fast do we need to level?
    (16)

  6. #6
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    They've already made the comment that gear damage will never be removed because it's the only penalty for death. Apparently, that's not enough motivation. Heck, If gear breaks upon death I pretty sure that people would be a lot more careful and this would add depth to the game.
    (0)

  7. #7
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    Faster exp? Gods how fast do we need to level?
    I didn't ask for dungeon's to be the fastest XP, simply that it be faster than what it is. IMO, Fates, etc are way too fast. I'm a week into this game and already level 50, but that's on SE for .... silly design.
    (3)

  8. #8
    Player
    DarkTrinity06's Avatar
    Join Date
    May 2013
    Posts
    35
    Character
    Starlight Trinity
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    I agree with an exp increased, might help encourage more players to do dungeon runs instead of FATES too.
    (0)

  9. #9
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DarkTrinity06 View Post
    I agree with an exp increased, might help encourage more players to do dungeon runs instead of FATES too.
    This is more an issue of the many problems with FATEs. They should have their XP reduced, and fixed so that they reward playstyles other than "tag as many monsters as possible."
    (4)

  10. #10
    Player
    Pubsam2's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Pubdar Piper
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Considering how much more time, social interaction and skill goes into dungeons vs. FATES, the XP loss of doing dungeons is kind of incredible. Why should the dumbest, easiest, least fun aspect of this game be the best way to level and earn gil?

    I wish they'd bring FATES down to the levels of quests and guildleves and make dungeons appropriately rewarding.
    (21)

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