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  1. #1
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50

    You don't need to know how to play well

    There are plenty of posts out there asking for challenge, end-game content or any other such thing.

    Challenge means a lot of different things from having to solo using excellent strategy and gear, to coordinate attacks in small parties or to bring together a large number of players.

    I'm not even really talking about any of those things in this post.

    In FFXIV right now, you don't need to know how to play your class at all. You level up in behest and in guild leves, which is fine, but during those leves you don't need do do anything more than auto-attack. If you wanted to make things go a little faster you could throw in some weapon skills, but there's usually one best option there. The result is that most players go from 1-50 only needing two buttons.

    A sad example of this is that from rank 1 to 50 there's a very good chance that a gladiator will never have tanked a mob. They might have gotten hit, but the person getting hit rarely matters in behest or leves.

    I know there's a combat overhaul coming and I'm excited about that. I'm also VERY excited about the use of the words 'job system.' Yoshi-p has also said that classes/jobs will be made more unique. All of this is good, but I also want to bring attention to a simple fact about the way we level/rank up now -

    A large part of the problem with class/job uniqueness and the FF feel of the game is that most of what we have RIGHT NOW is not being used. The encounters themselves are lacking. Overhauling combat will not change the way behest and guild leves are played. If all of the classes/jobs are made more unique that's great, but if we're relying on auto-attack plus one weapon skill to get through the battles nothing meaningful has changed. SE has said that we won't be able to win with just auto-attack, and that's a good start (as right now basic attacks can win a leve or behest battle), but we need to know that strategic use of all of our abilities will be meaningful, if not necessary to winning a battle.
    (16)
    Last edited by Zozor; 04-24-2011 at 10:03 PM.

  2. #2
    Player
    Kidkaze's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kid Kaze
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I think these forums just got /zoz


    In all seriousness though, I completely agree with said OP. I can imagine that a lot of people are getting excited (read: cautiously optimistic) about the upcoming addition of the job system, but having class identity and definite roles in parties wont mean jack diddly if the combat mechanics of leves and behest are RADICALLY changed. Im hoping (and begging) that SE have taken this into consideration and that improved battle mechanics and the job system are introduced simultaneously.
    (3)
    Last edited by Kidkaze; 04-24-2011 at 10:55 PM.

  3. #3
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I agree with what is being said by the OP. This game needs to be more difficult. Currently you can beat it with auto-attack.
    (0)

  4. #4
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Yeah I also hope the combat system revamp also adjusts mob difficulty so that mobs aren't a complete joke.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    224
    Quote Originally Posted by Majidah View Post
    I agree with what is being said by the OP. This game needs to be more difficult. Currently you can beat it with auto-attack.
    You can beat the NMs and stronger normal monsters with juat normal attacks, no skills or heals? Pretty amazing...I would love a video for personal reference.
    (0)
    Did you expect something witty?

  6. #6
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    NM's aren't very difficult either, the entire combat system sucks.
    (0)

  7. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    The battle system does not suck as it is, however I welcome changes because I'm not afraid of them. I trust the dev team to put out something great.

    That being said, there does need to be a lot more difficulty in the content. If something is difficult and you can't win by just using normal attacks it will force you to learn your job properly. Once the battle changes, enmity recalculations and endgame content hit we'll hopefully see more of this.
    (2)

  8. #8
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Zozor View Post
    I know there's a combat overhaul coming and I'm excited about that. I'm also VERY excited about the use of the words 'job system.' Yoshi-p has also said that classes/jobs will be made more unique. All of this is good, but I also want to bring attention to a simple fact about the way we level/rank up now
    You said it yourself, they've said it multiple times. They know the combat is borked right now and are fixing it, why open a whole new topic to say something so redundant? Seriously.
    (1)

  9. #9
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Colino View Post
    You said it yourself, they've said it multiple times. They know the combat is borked right now and are fixing it, why open a whole new topic to say something so redundant? Seriously.
    I started the thread because a combat overhaul isn't going to do anything about leve/behest.

    We have a tonne of abilities we don't use right now. If they change the nature of those but leves and behest don't change then we're not going to see a meaningful difference in play style.
    (0)

  10. #10
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I think the lack of exp loss as a death penalty is partly the reason too.

    Half of the time I think I'm probably doing too high lvl leves as I keep dying all the time but it isn't really changing the rate at which I gain new levels especially now after the recent harder mobs give more xp change.

    Sorry that I'm talking about xp as sp. I think I'm just too old-skool for this or any of the modern rgps =(
    (3)

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