Quote Originally Posted by HumsterMKX View Post
2 common thing ppl does stuff in mmo, exp and cool gear. They can offer chain leves for more exp or removing the leve limit. Adding more easy to die mobs so ppl can exp on, lowering minium chain level, extending chain timings, make dungoen runs give more exp at the end, etc.
Forgive me if I sound like a jerk for asking this... but do you want an "I Win" button while we're at it? Adding more easy to die mobs so people can XP on sounds like welfare mobs... which is exactly what FATE mobs are. You want S-E to make that the norm across the board so people who don't want to do FATE's can get the same amount of XP?

Same can be said for the other ideas in your post (lowering chain level, extending chain timings, giving more XP at the end of a dungeon, etc). I can go through Stone Vigil and walk out with 100k (140k with rested xp bonus). You want MORE? Again... I'm sorry if I come off sounding like a jerk... but this line of thinking reeks of WoW-mentality where everything is handed to people on a silver platter so they don't have to think about anything... just click-and-go.

I hope and pray S-E does not give in to this line of thinking... because it's not going to fix anything. Doing something like this to appease the vocal majority (who, for the record, have little idea of what they are talking about... take the person on the thread who said he/she can't get above bronze or silver on FATE's because of lack of AOE or insta-cast spells... clearly that person was trying to solo and wasn't trying to join a FATE party and therefore was only receiving points for his/her own contributions rather than joining a party which is a sure-fire way to get gold)... but it would come at a high cost as the vocal majority would then see that all they have to do is rant enough and S-E will give them their way. Which is exactly the trap that Blizzard got stuck in.