Results 1 to 10 of 59

Thread: Why only FATES?

Hybrid View

  1. #1
    Player
    rution19's Avatar
    Join Date
    Jan 2012
    Posts
    53
    Character
    Fantastic Damage
    World
    Hyperion
    Main Class
    Archer Lv 50
    I come from old school parties, where you grind in one area forever. I truly enjoyed the whole process of getting friends together and shooting the shit for 4-5 hour (maybe going to a few camps) and exping. Trying out new WS, playing w/ gear and macros, taking the time to learn the job. I know this is a modern MMO and I'm not QQing the whole process of xping through FATEs we all need to evolve. I have just not seen much fun in a flurry of light and spamming w/e skill to get a ton of xp. Ill do it because this is the way the game was designed, but I don't have to like it. I really don't know the solution to fix FATEs or even if they need to be fixed.

    But would it be so bad to have a place or areas xp for partying? Then we can choose. It would be too difficult to balance to the over-all world, but imagine a skirmish type area where you can go to hunt big game in small 4-6 man parties where grinding would be substantial. It would come at a cost; let's say you would have to use GC points to enter. /shrug
    (0)
    Last edited by rution19; 09-08-2013 at 12:37 AM.

  2. #2
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by rution19 View Post
    I come from old school parties, where you grind in one area forever. I truly enjoyed the whole process of getting friends together and shooting the shit for 4-5 hour (maybe going to a camps) and exping. Trying out new WS, playing a/ gear and macros, taking the time to learn the job. I know this is a modern MMO and I'm not QQing the whole process of l long .....g
    2 common thing ppl does stuff in mmo, exp and cool gear. They can offer chain leves for more exp or removing the leve limit. Adding more easy to die mobs so ppl can exp on, lowering minium chain level, extending chain timings, make dungoen runs give more exp at the end, etc.

    But currently it seems like SE just want to give ppl a way to level up hussle free. So they can get to the gear part.
    (0)

  3. #3
    Player
    oberonQA's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Neocron Soulrender
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HumsterMKX View Post
    2 common thing ppl does stuff in mmo, exp and cool gear. They can offer chain leves for more exp or removing the leve limit. Adding more easy to die mobs so ppl can exp on, lowering minium chain level, extending chain timings, make dungoen runs give more exp at the end, etc.
    Forgive me if I sound like a jerk for asking this... but do you want an "I Win" button while we're at it? Adding more easy to die mobs so people can XP on sounds like welfare mobs... which is exactly what FATE mobs are. You want S-E to make that the norm across the board so people who don't want to do FATE's can get the same amount of XP?

    Same can be said for the other ideas in your post (lowering chain level, extending chain timings, giving more XP at the end of a dungeon, etc). I can go through Stone Vigil and walk out with 100k (140k with rested xp bonus). You want MORE? Again... I'm sorry if I come off sounding like a jerk... but this line of thinking reeks of WoW-mentality where everything is handed to people on a silver platter so they don't have to think about anything... just click-and-go.

    I hope and pray S-E does not give in to this line of thinking... because it's not going to fix anything. Doing something like this to appease the vocal majority (who, for the record, have little idea of what they are talking about... take the person on the thread who said he/she can't get above bronze or silver on FATE's because of lack of AOE or insta-cast spells... clearly that person was trying to solo and wasn't trying to join a FATE party and therefore was only receiving points for his/her own contributions rather than joining a party which is a sure-fire way to get gold)... but it would come at a high cost as the vocal majority would then see that all they have to do is rant enough and S-E will give them their way. Which is exactly the trap that Blizzard got stuck in.
    (0)