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Thread: Why only FATES?

  1. #41
    Player
    Balzaque's Avatar
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    Aug 2013
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    Character
    Maki Makki
    World
    Famfrit
    Main Class
    Bard Lv 80
    i agree with this, after you finish your story quests you kinda have no other option to lvl up other then fates. they give just too much experience in comparison to anything else.

    to be honest what i would like to see would be to be able to do my quests again in a different class >.< a lot more fun leveling doing quests then grinding fates and leves are just too slow in comparison to our normal quests for some reason..

    i only leveled my second class to lvl 15 and after its starter quests ended, even for just 2 levels, it was incredible slow and boring until i decided to do a couple of fates and be done with it, cant even imagine how painful it will be if i really want to get it higher..
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  2. #42
    Player
    Rillifane's Avatar
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    Aug 2011
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    189
    Character
    Rillifane Woren
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I could be mistaken on this, but didn't a bunch of JP players find out you get better xp/hr by chain pulling mobs a lot higher level than you while in a full 8 man group? I seem to remember something about that as people were posting within a day or 2 of early access that some JP players were running around with 43+ sch and smns.
    (0)

  3. #43
    Player
    HumsterMKX's Avatar
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    Mar 2013
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    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Rillifane View Post
    I could be mistaken on this, but didn't a bunch of JP players find out you get better xp/hr by chain pulling mobs a lot higher level than you while in a full 8 man group? I seem to remember something about that as people were posting within a day or 2 of early access that some JP players were running around with 43+ sch and smns.
    They did, multi level 50 after the 3rd day. But 90% not doing it probably due to the large amount of exp we get at the end of each FATE.

    No need to form a pt, No visiable dangers due to zergfest, lastly, dont need to pull mobs. Just randomly hit stuff, FATE POPS go with the crowd, profit.

    Should have followed the crowd. But instead I did NPC quest and leves. Till the late 30s. Took me less then 12 hours playtime to get to 50.
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  4. #44
    Player
    moeru's Avatar
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    Aug 2011
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    Character
    Moeru Taiyo
    World
    Faerie
    Main Class
    Gladiator Lv 50
    technically wouldn't having levs that only give gil as a reward both help the economy and put a damper on the rmt's? i meen if people can make enough gil from levs alone and i dont meen the first time accomplishment from guildhests. but wouldent that make it worthwhile for people who gather and craft? because some people dont have a ez time makeing money and some dont have alot of time to craft or gather?
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  5. #45
    Player
    rution19's Avatar
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    Jan 2012
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    53
    Character
    Fantastic Damage
    World
    Hyperion
    Main Class
    Archer Lv 50
    I come from old school parties, where you grind in one area forever. I truly enjoyed the whole process of getting friends together and shooting the shit for 4-5 hour (maybe going to a few camps) and exping. Trying out new WS, playing w/ gear and macros, taking the time to learn the job. I know this is a modern MMO and I'm not QQing the whole process of xping through FATEs we all need to evolve. I have just not seen much fun in a flurry of light and spamming w/e skill to get a ton of xp. Ill do it because this is the way the game was designed, but I don't have to like it. I really don't know the solution to fix FATEs or even if they need to be fixed.

    But would it be so bad to have a place or areas xp for partying? Then we can choose. It would be too difficult to balance to the over-all world, but imagine a skirmish type area where you can go to hunt big game in small 4-6 man parties where grinding would be substantial. It would come at a cost; let's say you would have to use GC points to enter. /shrug
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    Last edited by rution19; 09-08-2013 at 12:37 AM.

  6. #46
    Player
    HumsterMKX's Avatar
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    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by rution19 View Post
    I come from old school parties, where you grind in one area forever. I truly enjoyed the whole process of getting friends together and shooting the shit for 4-5 hour (maybe going to a camps) and exping. Trying out new WS, playing a/ gear and macros, taking the time to learn the job. I know this is a modern MMO and I'm not QQing the whole process of l long .....g
    2 common thing ppl does stuff in mmo, exp and cool gear. They can offer chain leves for more exp or removing the leve limit. Adding more easy to die mobs so ppl can exp on, lowering minium chain level, extending chain timings, make dungoen runs give more exp at the end, etc.

    But currently it seems like SE just want to give ppl a way to level up hussle free. So they can get to the gear part.
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  7. #47
    Player
    oberonQA's Avatar
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    Mar 2011
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    Character
    Neocron Soulrender
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HumsterMKX View Post
    2 common thing ppl does stuff in mmo, exp and cool gear. They can offer chain leves for more exp or removing the leve limit. Adding more easy to die mobs so ppl can exp on, lowering minium chain level, extending chain timings, make dungoen runs give more exp at the end, etc.
    Forgive me if I sound like a jerk for asking this... but do you want an "I Win" button while we're at it? Adding more easy to die mobs so people can XP on sounds like welfare mobs... which is exactly what FATE mobs are. You want S-E to make that the norm across the board so people who don't want to do FATE's can get the same amount of XP?

    Same can be said for the other ideas in your post (lowering chain level, extending chain timings, giving more XP at the end of a dungeon, etc). I can go through Stone Vigil and walk out with 100k (140k with rested xp bonus). You want MORE? Again... I'm sorry if I come off sounding like a jerk... but this line of thinking reeks of WoW-mentality where everything is handed to people on a silver platter so they don't have to think about anything... just click-and-go.

    I hope and pray S-E does not give in to this line of thinking... because it's not going to fix anything. Doing something like this to appease the vocal majority (who, for the record, have little idea of what they are talking about... take the person on the thread who said he/she can't get above bronze or silver on FATE's because of lack of AOE or insta-cast spells... clearly that person was trying to solo and wasn't trying to join a FATE party and therefore was only receiving points for his/her own contributions rather than joining a party which is a sure-fire way to get gold)... but it would come at a high cost as the vocal majority would then see that all they have to do is rant enough and S-E will give them their way. Which is exactly the trap that Blizzard got stuck in.
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  8. #48
    Player
    EdwinLi's Avatar
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    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Not many know this now due to how not many people have their first lvl 50 yet but Leves are given a huge EXP bonus boost once you get your first lvl 50 class/job to help level your other class/job not level 50 yet. This turns leve into the 2nd best way to gain exp but the best way to gather Gil.

    Also if you think FATEs give a lot of EXP now, once you get your first DoW or DoM to lvl 50 all DOW/DOM class/jobs will be given a +50% exp boost from FATEs if they are not level 50 yet.
    (1)

  9. #49
    Player
    Arec's Avatar
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    Character
    Arec Aerozyph
    World
    Excalibur
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by EdwinLi View Post
    Not many know this now due to how not many people have their first lvl 50 yet but Leves are given a huge EXP bonus boost once you get your first lvl 50 class/job to help level your other class/job not level 50 yet. This turns leve into the 2nd best way to gain exp but the best way to gather Gil.

    Also if you think FATEs give a lot of EXP now, once you get your first DoW or DoM to lvl 50 all DOW/DOM class/jobs will be given a +50% exp boost from FATEs if they are not level 50 yet.
    i did not know that.
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  10. #50
    Player
    EdwinLi's Avatar
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    Edwin Li
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    Balmung
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    Machinist Lv 100
    Quote Originally Posted by Arec View Post
    i did not know that.
    Only downside is that due to leve limit per day the methods you can use to level another DoW or DoM is...

    1) Fates due to +50% bonus since you got your first lvl 50 already

    2) Killing enemies +50% exp bonus for any DoW and DoM not the same level as your current highest class. This brings back the old school kill enemies for exp grind but it is a useful method as you wait for another Fate to pop up due to the +50% exp bonus. The Kill Chain exp bonus also boost the exp gain process.

    3) leves are fast when you can use a lot of them but once you burn up the amount you can perform it becomes slow since you must wait for your leve allowance to recharage and stck up again.

    4) dungeons is last place since finding groups is slow. Exp would be fast if people didn't have to wait so long for a group.
    (0)

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