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Thread: Why only FATES?

  1. #21
    Player
    Nictuswolf's Avatar
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    Aug 2012
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    146
    Character
    Naomi Fordragon
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    What!?

    A way to level outside the norm? NERF!

    OT: I do dungeons, FATEs, leves w/e. It all gets boring to me so I switch it up, tired of FATEs? Queue for dungeons which is normally what i do.

    They shouldn't nerf FATE xp, just buff dungeon/Leve XP, I also wish they would let the guildhiests bonus reward either reset weekly or be independent for every class.
    (4)

  2. #22
    Player
    Arec's Avatar
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    Jun 2011
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    73
    Character
    Arec Aerozyph
    World
    Excalibur
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Luvbunny View Post

    Take advantage those combination and spam them to lvl up very fast and meet random people. Be nice and respect other players
    thing about FATEs and dungeon grinding and such is that... No one stops to chat during a FATE and it doesnt last long enough to just casually grind monsters.
    You cant even play with people from other servers when meeting others over dungeon queue.

    and literally you never hear about that open world monster grinding either. Literally no zone with elite mobs you can do that either.
    (0)

  3. #23
    Player Crica's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arec View Post
    Why is it that FATEs seem to be the only thing that gives a good amount of exp worth doing?
    what do you mean "worth" doing?

    what is "worth" doing for you may not be for others

    to me, running dungeons is more fun then running fates

    i dont care how much xp i get an hour, i care if i have FUN getting xp
    (3)

  4. #24
    Player
    oberonQA's Avatar
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    Mar 2011
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    38
    Character
    Neocron Soulrender
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I'm level 44 and I do what I think is a pretty even balance between Coerthas FATE grinding and Stone Vigil (curse you, Ancient Sword!!!!). I prefer FATE grinding because of the GC seals... but I also like doing Stone Vigil because it gives me Tombstones. At the end of the day, however, you do whatever you want to do.

    I disagree with the idea of nerfing FATE xp. If you want S-E to nerf that, might as well have them nerf storyline quest XP while they are at it, since from what I've seen, FATE's give out as much XP as a storyline quest... for what amounts to just about the same amount of time and effort. But yet, I don't seem to see people calling for a nerf of storyline XP. Strange observation there....
    (1)

  5. #25
    Player

    Join Date
    Dec 2011
    Posts
    165
    I prefer FATEs for exp/sb when my LS isn't on leveling stuff. Running dungeons past Longstop in PUGs gives me a headache.

    Leves aren't really that bad but I save them for crafting.
    (0)

  6. #26
    Player
    Vantwan's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Serafall Lockheart
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    This is also why there are so many garbage high-level players, is because they never actually learned how to play the game.
    (0)

  7. #27
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90

    Armoury Bonus

    If you are realizing this because you're trying to level a class that you didn't start with, they actually get bonus exp in relation to the level gap between the side class and your main class. This bonus experience only applies to slaying monsters and doing Fates though, and this is done specifically so that veteran players don't completely ignore Fate events and so that they actually succeed most of the time. The random nature of Fate events make it difficult to farm though, making it so that doing Hunting Logs and completing quests are still a far better use of time while a Fate event isn't near.
    (0)

  8. #28
    Player
    Onnslaught's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Eco Volare
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nictuswolf View Post
    What!?

    A way to level outside the norm? NERF!

    OT: I do dungeons, FATEs, leves w/e. It all gets boring to me so I switch it up, tired of FATEs? Queue for dungeons which is normally what i do.

    They shouldn't nerf FATE xp, just buff dungeon/Leve XP, I also wish they would let the guildhiests bonus reward either reset weekly or be independent for every class.
    I think most people have no problem with FATE's being a legit way to level. The problem a lot of us have is that FATE's give the most (by far) XP, seals AND FC ranking up points. And no, don't buff dungeon and leve XP please. FATE spamming levels people up way too fast. There were people level 50 on day 1 of release. So that is 3 days, max 4 days to hit max level.

    Quote Originally Posted by oberonQA View Post
    I'm level 44 and I do what I think is a pretty even balance between Coerthas FATE grinding and Stone Vigil (curse you, Ancient Sword!!!!). I prefer FATE grinding because of the GC seals... but I also like doing Stone Vigil because it gives me Tombstones. At the end of the day, however, you do whatever you want to do.

    I disagree with the idea of nerfing FATE xp. If you want S-E to nerf that, might as well have them nerf storyline quest XP while they are at it, since from what I've seen, FATE's give out as much XP as a storyline quest... for what amounts to just about the same amount of time and effort. But yet, I don't seem to see people calling for a nerf of storyline XP. Strange observation there....
    If you put someone side by side in FATE group and someone running through the story quests as fast as they can I guarantee the person spamming FATE's are going to stomp the other person in levels. FATE's spawn really fast and give as much or more XP as quests yet require next to zero effort.
    (0)
    Last edited by Onnslaught; 09-07-2013 at 05:03 PM.

  9. #29
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Arec View Post
    Why is it that FATEs seem to be the only thing that gives a good amount of exp worth doing?
    Guildwars 2 was the "new kid on the block" at the time they were working on ARR while maintaining the 'standard' set forth by WoW.
    (0)

  10. #30
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    How many of you realize that the storyline questies are dried up by lvl 45-47? Yep. If you leveled straight up, perhaps were adverse to the Fate thing, one might find making 49 harder without Fates/Dungeons. Yep. I'm 48.5... My Hunter's log may get me to 49. But after that... a whole 500+k has to be grinded from some other source... And I find the Fates to be terrible. The Whole Northern Thanalan Fate system seems to be the answer and a great big curse. I have had no luck there while apparently others have.

    What choice will I have? Either a dungeon, my Leves (Thankfully maybe I have over 70 now), or... Fates will allow me to get my single first class to 50. What will my secondary, third, ect classes have to do to level? That's right.... grind. IMO... there weren't enough quests.
    (4)

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