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Thread: Why only FATES?

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  1. #1
    Player
    Starlord's Avatar
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    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Tsukino View Post
    People hit 50 easily within a week. It's not other things that need a boost, it's FATEs that need a nerf.
    More like people play non-stop to get 50 in a week :P. I'm 34 SCH/SMN in 2 weeks and leveling just seems to get steeper and steeper. Just my opinion

    Edit: but you are right, "certain FATES" do need to lower the exp count.
    (0)
    Last edited by Starlord; 09-07-2013 at 11:37 PM.

  2. #2
    Player
    ExiaQuanta's Avatar
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    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    Quote Originally Posted by Shonie View Post
    Why does EVERYTHING else need to be increased?
    Just nerf XP gain from FATES. They clearly weren't designed to be mobzerged.
    Another thing I'm wondering... after seeing this thread and Amdapor speed run thread... what exactly is everyone's hurry?
    They wanna be, the Very best. That no one ever was~
    To reach Lv50 is their real Test, To rush there is the cause~
    Final Fantasy! Gotta rush it all~
    (18)

  3. #3
    Player
    CyrilLucifer's Avatar
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    Aug 2013
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    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    It's funny, because if people did dungeons from 41-50 instead of only spamming FATEs, they'd have enough Stones for 2-3 (or more!) pieces of Darklight by the time they hit 50. Seems like a bit of foresight can go a long way here.
    (2)

  4. #4
    Player
    Ronyx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Levequest can give a lot of XP too. Only if you complete them faster and on harder difficulties. I Earned over 5k and gave me a whole level up on a low level character.
    (1)

  5. #5
    Player
    EdwinLi's Avatar
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    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Not many know this now due to how not many people have their first lvl 50 yet but Leves are given a huge EXP bonus boost once you get your first lvl 50 class/job to help level your other class/job not level 50 yet. This turns leve into the 2nd best way to gain exp but the best way to gather Gil.

    Also if you think FATEs give a lot of EXP now, once you get your first DoW or DoM to lvl 50 all DOW/DOM class/jobs will be given a +50% exp boost from FATEs if they are not level 50 yet.
    (1)

  6. #6
    Player
    Arec's Avatar
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    Jun 2011
    Posts
    73
    Character
    Arec Aerozyph
    World
    Excalibur
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by EdwinLi View Post
    Not many know this now due to how not many people have their first lvl 50 yet but Leves are given a huge EXP bonus boost once you get your first lvl 50 class/job to help level your other class/job not level 50 yet. This turns leve into the 2nd best way to gain exp but the best way to gather Gil.

    Also if you think FATEs give a lot of EXP now, once you get your first DoW or DoM to lvl 50 all DOW/DOM class/jobs will be given a +50% exp boost from FATEs if they are not level 50 yet.
    i did not know that.
    (0)

  7. #7
    Player
    EdwinLi's Avatar
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    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arec View Post
    i did not know that.
    Only downside is that due to leve limit per day the methods you can use to level another DoW or DoM is...

    1) Fates due to +50% bonus since you got your first lvl 50 already

    2) Killing enemies +50% exp bonus for any DoW and DoM not the same level as your current highest class. This brings back the old school kill enemies for exp grind but it is a useful method as you wait for another Fate to pop up due to the +50% exp bonus. The Kill Chain exp bonus also boost the exp gain process.

    3) leves are fast when you can use a lot of them but once you burn up the amount you can perform it becomes slow since you must wait for your leve allowance to recharage and stck up again.

    4) dungeons is last place since finding groups is slow. Exp would be fast if people didn't have to wait so long for a group.
    (0)

  8. #8
    Player
    Malamasala's Avatar
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    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    You have to know how humans act. If one way of leveling is better than others, then someone will always claim it gives too much exp or is the only way. In reality it is simply the fastest way and you have plenty of options.

    It will be next to impossible to make every action in FF14 give you the same exp/hour rate. Because you can't give all classes equal killing speed and then claim they are DPS, tank, healer. You can't calculate the speed all parties will progress through a dungeon. And of course if you are trying to equalize things you also can not reward people for doing better than others since their exp instead needs nerfing so they should redo it to match the time investment of other groups.

    It will be easier for yourself and everyone, if you accept that some classes and some events will be getting more exp/hour.
    (0)

  9. #9
    Player
    Shonie's Avatar
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    Aug 2013
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    18
    Character
    Shonie Belle
    World
    Sargatanas
    Main Class
    Alchemist Lv 26
    The problem I see though is that levelling is so fast in general, even moreso with FATEs, that once someone completes a dungeon once for their story, there's no need to go back to it ever again. Sure the dungeon gives exceptional gear for its level, but the problem is that those levels can be completely bypassed in a few hours by running FATEs with subpar gear, or even no gear.
    Honestly, gear can be completely bypassed until level 50. There's no community pressure before level 50 as far as gear since everything can be solo'ed easily with subpar gear. The only real solution is to nerf FATE xp into the ground and force grouping and drastically increase levelling time, but the MMO community as a whole outside of FFXI have deemed that unacceptable over the past 8 or 9 years. So we're kinda stuck in a situation where levels 1-49 are stupid easy and fast and content is disposable and meaningless.
    The real game is at max level I guess.
    (0)

  10. #10
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    I'd like a significant boost to dungeon xp and also some open world "elite" type mobs that require a balanced party to grind on for good xp. FF without grind just feels...wrong. Grinding xp is horrible after like lvl 10.
    (1)

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