Results -9 to 0 of 278

Dev. Posts

Threaded View

  1. #23
    Player
    Vanroe's Avatar
    Join Date
    Sep 2013
    Posts
    152
    Character
    Dantos Vanroe
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    This is not the fault of Fates, its the fault of the end game and having end game currency tied to a story dungeon like CM/prae, and truthfully the fault of the current culture of online games of this type. People will ALWAYS look for the most efficient way to do something and if its a story dungeon, they will try to find the quickest way to do that dungeon over and over. Now they could add diminishing returns to a dungeon for a particular day to try and force people to do others, there might be alot of backlash from that though.

    On the flipside if they didnt have this endgame currency in the story dungeons what incentive would people have to run them a second time? Sure some might just like to see the content again, but I would venture that most wont. Im already hearing of problems for dps finding groups for the lower dungeons because people have little to no incentive to run them again after they already have a lvl 50. The only reason I run them is to help my FC members who are just starting, through.

    Also, if dungeons become the fastest way to level, do you think the majority of people are going to put up with a new healer or tank who's learning the role? No they are going to want the pro tank/healer/dps and berate someone who isnt performing perfectly. The Faters with the bad attitudes will just infect the duty finder.

    Do I care which is the fastest way to level? nope, im happy either way, but I do want people to look at things realistically.
    (1)
    Last edited by Vanroe; 10-24-2013 at 11:39 PM.