This thread is absolutely hilarious and I think it perfectly outlines the biggest problem with this game. Overwhelming elitism.
This thread is absolutely hilarious and I think it perfectly outlines the biggest problem with this game. Overwhelming elitism.
Sorry; your statement is rather confusing. Try rethinking it in your head and type it over.
Also I had been meaning to add that I was a V 1.0 player since there was confusion about it in an earlier thread that I posted. I eventually had to post proof of my 1.0 character to get it cleared up. Sadly my 1.0 character was lost by SE when they were doing the free server transfers in Phase 3 of Beta and I've been fighting to get it restored.
No, both sides are not at fault. It's the fault of the Fate grinders because they were taking advantage of the Fate in an unexpected way. You do realize that doing the Fate in that manner was against the objectives of the Fate right? Apparently not. People who ended the fate "early" were simply playing the game the right way.
Before you try to write a comeback, remember that the devs nerfed it, therefore they agreed with us that it was out of line.
The game is an ever changing landscape. And just because it was working as intended doesn't make it balanced (And thus will be balanced later). The people arguing they were ending the fates early because its the objective are arguing for the fact they were ruining leveling for other people. There is no way around this. People value time more than anything else (at least smart people do, since it's the one thing in life you can never get back). And when they want to level quickly and efficiently as the MAJORITY of people did and one or two people decide they wanna get off on pissing them off, its not the majority of people in the wrong.
Need somethin' made?
Just because you can only think of one cause for the correlation you observed doesn't make it the cause. Since it wasn't being used unexpectedly (and they'd have to be the rookies of the century by the way, to not-realize that an endless group of weak enemies spawning in a single spot might get farmed for xp), as confirmed in this thread, another likely reason for the nerfing of it might be that the community at large proved too immature to handle it. As usual, whenever there is a group activity that can be ruined by others in any way, people decided to ruin it (under the pretense of white-knighting for SE), and I'm sure the ****storm of cheating and harassment reports over it demanded some sort of action.
Its worse than that.... in 1.0 they let people powerlevel 1-50 in a day.... making many 1.0 players have max all toons.... Me ... I played till 40 Pug in 1.0 ... and did the rest starting in 2.0 ... I gotta agree with you that DD is being abused hard! I didnt even use the zone until my 3rd 1-50 run in 2.0 ... but wow was it abused hard and now others are being used just the same ...The FATE event Dark Devices is being used to effectively power level players by intentionally avoiding completing the objective and farming the endlessly spawning monsters that are not relevant to the completion of the FATE.
This can lead to many problems down the line if it is allowed to continue for one having a massive playerbase of all capped individuals will lead to several issues with content development rates and quality.
Best resolve is to have all "trash mobs" just that - worth garbage EXP.
If you kill a chain of 1,000 Mobs worth 10 EXP each - you just wasted your time, now didn't you?
The issue isn't so much how it's being handled, it's the fact it's not being handled. If they made a FATE arena where all you had to do was survive for 20 minutes- it would be different. But that's not how any of these FATEs are currently designed, thus the Chain Combo + EXP mob chain being "normal" is the problem.
Set the exp to 10 and watch the exploitation stop in it's tracks.
I know of 1 person on my server who abused DD so much - they are 50'd in all Battle Classes.
This would be alright if it were say, 6 months into the game.. but 1month and some change? at this rate the quit rate of being 'bored due to lack of new content' will be massive
what's wrong with grinding mobs like normal MMO's ?
I mean.. ask any XIV player - levels were not an EASY thing to obtain, especially when you were "nearing the cap".
Most players took over a FULL YEAR of playing EVERY DAY to reach the elite status, but with these kind of broken, exploited game mechanics, you can max EVERY attack class in less than 1 month.
Keep in mind they planned to release "new content" every 3 months - and you clearly see the problem. 1 month - all 50, 2 months of "boredom" usually leaves a player leaving to another game.
You may see it differently, but I clearly see Game Mechanic Exploitation, and playing games for over 20 years, Testing them for over 15, I refuse to sink so low as to follow the sheep for quick gains.
What ever happened to the Journey? Why are all of you making it the Destination?
Well, its a journey many of us have undertaken many times before. The journey to grandma's house is never as magical as it was the first or second time, then the journey becomes routine. Most of us already know how MMOs work, the mystery is gone. I remember when I was first playing Anarchy Online, I didnt know what a guild was, what a raid was, what a dungeon was, why I would want to be in a party, what a healer or tank was, it was all new and fresh.
Also if you've already made the journey on one lvl 50, you have less content to do on your second. For all it's faults, I actually think Secret World had a great idea on making many of its missions repeatable. I used to love going back to the Maine zones and going through the missions there, watching the cutscenes again, it was an enjoyable experience. I actually wish I could replay the story missions here.
The problem with the XP Gained by FATEs like the way DD used to be is that it's efficient but breeds a whole lot of stupid. It creates a legion of terrible players that everyone will end up grouped with through the Duty Finder (Telling me to always use my FC is a cop out. Everyone has to use the DF at some point). It creates toxic behavior up to and including telling people to self-terminate because it impedes someone ability to push one button and "win" experience levels. It ruins the gameplay experience for those who are playing for the story...Telling someone they can't watch their cutscenes because it will slow down a CM/Prae run by 5 minutes and then proceed with the aforementioned toxic behavior is beyond belief.
Your journey may be over but there is always someone else experiencing it for the first time. Telling them they can't experience it because you already did isn't right.
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