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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Tiraelina View Post
    Thanks for telling us the dev team doesn't care about crafting or anything else pre-cap. Just RUSH RUSH RUSH. I would've loved to hear this before release.
    If you don't want to RUSH RUSH RUSH, you're free not to do it.
    (5)

  2. #2
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alhanelem View Post
    If you don't want to RUSH RUSH RUSH, you're free not to do it.
    There's this little thing called reality. That everything in an MMO is linked to other parts of it.

    When everyone can burn through levels on select FATE's. It's bad for the rest of the game. Especially the economy, crafters and gatherers.

    FATE's don't exist in a bubble.

    "you're free not to do it" doesn't fly in anything but a single player game.

    Quote Originally Posted by Esmian View Post
    Isn't this basically like the XP chains for parties in 1.0(and I guess FFXI though I didn't play it)? I thought the point was to keep chaining mobs and killing them to maximize experience. DD and others like it always just seemed like a very fast version of a normal mob grinding party.
    Every word from SE about grinding parties in XIV during Alpha and Beta was "No". They told everyone to do dungeons if they wanted to group and the amount of players in FATE's would thin out. Which is why they never changed the scaling, the only reason FATE trains even work is because everything can just be overpowered with numbers.

    Everyone that's trying to mock others for assuming is a joke because of that. This flies in the face of everything they've said previously.
    (6)
    Last edited by Tiraelina; 09-26-2013 at 10:25 AM.